With the Asset Editor you can publish swatches (for example, a swatch for a blinn shading node) by publishing the node’s associated message attribute. Swatches provide you with visual feedback on shading node properties.
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) or the Publish Selected Attribute with a Specified Name button (
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Open the asset in the Attribute Editor to see that the swatch now appears in the Published Attributes section. Modify attributes related to the shader to update the swatch accordingly.
