Maya software only.
To create a plug-in multipixel filter
- The attribute is connected with the plug-in filter node and its value will be used as the filter weight. The filter does not
have to be normalized.
You can define a plug-in DG node with at least two input attributes and one output attribute with a float type. The input
attributes require the short name X and Y. The output attribute has to be connected to the attribute in the node.
When the plug-in filter type is selected, the plug-in node is evaluated multiple times with different x and y weights, ranging
in [-1..1]. The plug-in filter should be defined in the normalized domain [-1..1,-1..1]. The filter width change only affects
the mapping of the normalized filter to the pixel coverage.
To load a plug-in multipixel filter
- The following assumes you have already created a multipixel filter plug-in.
- Copy the filter plug-in .so (Linux), or .mll (Windows), or .lib (Mac OS X) file to:
- Linux: /maya/bin/plug-ins
- Windows: drive:\Program Files\Autodesk\Maya2013\bin\plug-ins
- Mac OS X: /Applications/Maya2013/Application Support/plug-ins or to a directory where the can read them
- In Maya, click Window > Settings/Preferences > Plug-in Manager.
- Load the plug-in you created.
Connect a plug-in multipixel filter
To connect a plug-in multipixel filter to the
- In the , create a plug-in node by typing:
createNode <yourPluginNodeType>
A node is created for the plug-in.
- Select the plug-in node by typing in the script editor:
select <yourPluginNodeType>
- With the plug-in node selected, open the ().
- Load the plug-in node to the left side of the .
- Repeat steps 1 and 2 to load the defaultRenderQuality or user-created renderQuality node to the right side of the .
- Connect the plug-in node’s weight to the defaultRenderQuality attribute. You can use the multipixel filter plug-in.