This draws a plane that interactively shows the displacement of a 2D texture or an . It is currently for preview or interactive display purposes only, and does not appear in a render. Use it to preview the
displacement effects and then recreate them by mapping the same texture displacement to your target shader.
NoteThe node does not support 3D textures.
Find this utility in the (see Hide, resize or customize the Create bar).
To use this utility, see Use the Height Field utility.
-
-
The number of samples relative to the largest side of the plane. Higher values result in a more detailed surface, but slower
draw time.
-
-
The basic color of the preview surface. This can be mapped with a 2D texture or an ; however, only the value can be used.
-
-
The displacement of the plane. This may be mapped with a 2D texture or an ; however the value is always used. This does an optimized evaluation of the texture that ignores added shading engine inputs.
-
-
Scale factor for input displacement. As the value increases, the displacement is more pronounced.