Rigid bind skin

 
 
 

You can set the bind skin options before you bind skin, or immediately bind skin with the current options. After you bind skin, you can check the binding and adjust the skin’s behavior.

To bind skin

  1. Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
  2. Select Skin > Bind Skin > Rigid Bind.

To set bind options and bind skin

  1. If you also want to bind skin now, select the skeleton (or joints) and then the deformable object(s) you want to bind.
  2. Select Skin > Bind Skin > Rigid Bind > .
  3. Do the following:
    • Click Bind Skin if you want to bind skin now.
    • Click Save to save the options.
    • Click Reset to reset to the default options.
    • Click Close to close the Rigid Bind Skin Options window.