Create UVs > Cylindrical Mapping

 
 
 

Maps UV texture coordinates onto the selected objects by projecting them inward from an imaginary cylinder.

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Create UVs > Cylindrical Mapping >

Insert projection before deformers

This option is turned on by default. The Insert projection before deformers option is relevant when the polygonal object has a deformation applied to it. If the option is turned off and the deformation is animated, the texture placement is affected by the change in vertex positions. This leads to “swimming” textures.

Turning this option on applies the texture placement to the polygonal object before the deformation is applied to it. Basically, the texture placement dependency graph node is inserted before the deformer dependency graph nodes and the texture “sticks” to the geometry even after the deformation.

Create new UV set

Turn this option on to create a new UV set and place the UVs created by the projection in that set. Type the name of your UV set in the UV Set name box.

Manually adjusting the projection manipulator

You can use the manipulator handles to interactively adjust the UV map that gets projected or enter values to change the Projection Center, Rotation and Sweep using either the Channel Box or the Attribute Editor. These values correspond to the manipulator handles that display when you map your texture onto the polygon.

Projection Center

The projection center defines the point of origin in the X, Y, or Z axis from where you can project a texture map. By default, this is the center of the selected faces in the X, Y, or Z axis.

Rotate

Type a value to rotate the projection in the 3D view around the X, Y, or Z axis which subsequently rotates the texture.

Horizontal Sweep

Use the slider or type a value to scale the projection around the polygonal object in the horizontal direction. This value corresponds to the Projection Scale Aperture handles on the manipulator. For instance, pull the Projection Scale Aperture handles all the way around the object until they meet. This is equivalent to entering 360 in the box.

Vertical Sweep

Use the slider or type a value to scale the projection around the polygonal object in the vertical direction. This value corresponds to the Projection Scale Aperture handles on the manipulator. For instance, pull the Projection Scale Aperture handles all the way around the object until they meet. This is equivalent to entering 360 in the box.

Projection Height

Scaling a projection enlarges or reduces the height (V) of a map relative to the 3D projection axis.

Image Center

This value represents the center of the projected UVs. Changing this value translates the center accordingly.

Rotation Angle

This value changes the angle at which UVs are rotated in the 2D window. Drag the slider or enter a value to rotate the image.

Image Scale

This value represents the width (U) or the height (V) of the 2D map relative to the 2D center point.