Rotate Tool

 
 
 

Shows a rotation manipulator on the selected objects or components.

Related topics

Rotate Tool options

Rotate Settings

Rotate mode
Local

Rotates the object about the object space axes.

World

Rotates the object about the world space XYZ axes. In this mode the rings never change.

Gimbal

Changes only the X, Y, or Z rotation value. In local and world modes, the XYZ constraint rings may change more than one of the rotation XYZ channels.

Rotate pivot

Lets you rotate object components about the object's pivot.

Default
Lets you rotate the selected objects about each object's individual pivot point.
NoteIn component selection mode, all objects rotate about a pivot point in the center of the selection.
Object
Lets you rotate the selected objects about each object's individual pivot point.
Manip
Lets you rotate all selected objects using the manipulator as a pivot point.
Discrete rotate

The Discrete Rotate setting enables the Relative option and lets you specify the amount an object is rotated in increments (determined by the Step Size value).

Relative

While Maya rotates the object, relative spacing is maintained. Turn this option off if you don’t want to preserve relative spacing while rotating.

Step size

Enter a value to determine the amount an object is rotated in increments when the Snap Rotate option is selected.

Center as virtual Trackball

If this option is turned on, dragging the area inside the rotation manipulators (the center) rotates the object or component. If this option is turned off, you can only rotate the object or component by dragging directly on the rotation manipulators, also allowing you to select objects or components by clicking in the area bounded by the rotation manipulators.

This is useful when you want to add to a component selection. With Center as virtual trackball off, you can immediately add to the component selection even if the component is within the area bounded by the rotation manipulators. Otherwise, you would have to change manipulators to the Select Tool, shift-select to make your selection, and choose the Rotate Tool again.

Preserve Child Transform

When this option is selected, moving a parent object does not move its children.

Preserve UVs

When this option is selected, moving components in the scene view causes the corresponding UVs to move accordingly in the UV space. The net result is that the texture does not become warped.

Common Selection Options

Selection Style
Determines what happens when you drag the mouse in the scene panel.
Marquee

When you drag the mouse in the scene panel, a marquee appears. When you release the mouse button, components within the marquee are selected.

Camera based selection

When on, you can only select components that are not obstructed by other components relative to the current camera.

Drag

When you drag the mouse in the scene panel, components under the cursor are selected.

Soft Selection settings

See Soft Selection settings

Reflection Settings

See Reflection Settings