Shows a rotation manipulator on the selected objects or components.
options
Rotate Settings
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Rotates the object about the object space axes.
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Rotates the object about the world space XYZ axes. In this mode the rings never change.
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Changes only the X, Y, or Z rotation value. In local and world modes, the XYZ constraint rings may change more than one of
the rotation XYZ channels.
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Lets you rotate object components about the object's pivot.
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Lets you rotate the selected objects about each object's individual pivot point.
NoteIn component selection mode, all objects rotate about a pivot point in the center of the selection.
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Lets you rotate the selected objects about each object's individual pivot point.
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Lets you rotate all selected objects using the manipulator as a pivot point.
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The setting enables the option and lets you specify the amount an object is rotated in increments (determined by the value).
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While Maya rotates the object, relative spacing is maintained. Turn this option off if you don’t want to preserve relative
spacing while rotating.
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Enter a value to determine the amount an object is rotated in increments when the option is selected.
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If this option is turned on, dragging the area inside the rotation manipulators (the center) rotates the object or component.
If this option is turned off, you can only rotate the object or component by dragging directly on the rotation manipulators,
also allowing you to select objects or components by clicking in the area bounded by the rotation manipulators.
This is useful when you want to add to a component selection. With Center as virtual trackball off, you can immediately add
to the component selection even if the component is within the area bounded by the rotation manipulators. Otherwise, you would
have to change manipulators to the , shift-select to make your selection, and choose the again.
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When this option is selected, moving a parent object does not move its children.
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When this option is selected, moving components in the scene view causes the corresponding UVs to move accordingly in the
UV space. The net result is that the texture does not become warped.
Common Selection Options
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Determines what happens when you drag the mouse in the scene panel.
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When you drag the mouse in the scene panel, a marquee appears. When you release the mouse button, components within the marquee
are selected.
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When on, you can only select components that are not obstructed by other components relative to the current camera.
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When you drag the mouse in the scene panel, components under the cursor are selected.