Normals > Set Vertex Normal

 
 
 

Controls the positions of vertex normals. This affects the appearance of shaded polygons.

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Normals > Set Vertex Normal >

By default, Maya locks normals to their existing values.

X, Y, and Z Values

Enter a value or drag the slider to change the range of the normals associated with the vertices and faces. You can lock or unlock these values using the Lock Normals or Unlock Normals option.

Normalize Normal

Regardless of the current normal’s values, clicking this button sets the normals to unit length (or normalizes them).

The unit length of a normal is calculated by the point offset from the vertex. You may inadvertently change the X, Y, Z values to ones that change this unit length to something undesirable which could un-normalize the normals (for example, changing X to 1.11).