Dynamic animation of rigid bodies and rigid body constraints is controlled by a Maya component called a rigid body solver. Dynamic animation of rigid bodies refers to motion created by fields and collisions. You can change attributes of the rigid body solver to adjust aspects of the dynamic animation.
To edit the rigid body solver attributes
If you’ve created multiple solvers, first select the solver from the list in Solvers > Current Rigid Solver. For details on multiple solvers, see Segregate collisions with multiple solvers.
The Attribute Editor is displayed with the rigid body solver attributes.