Attribute maps are represented by grayscales, with black representing a value of 0 and white representing a value of 1. When you paint a fur attribute on a surface using the Artisan Paint Fur Attributes Tool, Maya creates a map for the painted attribute and associates it with the fur description and the surface the fur description is assigned to. These maps ensure that the attribute values you paint are applied to the surface every time you open the scene.
You can also import value maps for each attribute. Since you cannot paint color attributes on fur, mapping is a particularly useful technique for applying multiple colors to fur, for example, leopard skin. You can create a color attribute map using the 3D Paint Tool and map it to the Base Color and Tip Color attributes by dragging and dropping the switch nodes generated by the 3D Paint Tool. For details, see Apply multiple textures to multi-surface objects . Because Fur can use only simple file texture maps, every texture you import must be “baked” to convert it to a file texture.

You can import and export maps in file formats supported by Maya.
Apply a single texture to objects
If you are mapping a single texture to a single surface or to a multi-surface object, use the following procedure.
To map a single texture to an attribute
for a ramp) and adjust the settings in the Attribute Editor. (To map an existing file, click File and select the file.)
for a ramp) and adjust the settings in the Attribute Editor. (To map an existing file, click File and select the file.)
The Connection Editor may open when you drag and drop a texture.
Apply multiple textures to multi-surface objects
Suppose you create a spotted color texture for a model of a leopard with a the 3D Paint Tool and want to map it to the Base Color and Tip Color attribute of the fur description attached to the leopard. Each surface making up the model has a separate file texture. To map each file texture to the Base Color and Tip Color you need a way to select the appropriate surfaces for the texture.
The following procedures describe the recommended methods of applying file textures to multi-surface objects.
For another method, see Use an alternate mapping method.
To apply multiple textures to attributes on multi-surface objects (in general)
.
The attributes for the triple shading switch display in the Attribute Editor.
for a ramp) and adjust the settings in the Attribute Editor. (To map an existing file, click File and select the file.)
The Connection Editor may open when you drag and drop a texture.
If you have many surfaces, baking All attributes may take longer. To save time, select the individual attribute you want to bake.
If you edit the texture after baking, bake the texture again, or your changes will not take effect. The old texture will be overwritten.
To apply multiple textures to attributes on multi-surface objects (using the 3D Paint Tool)
The Connection Editor may open when you drag and drop a texture.
If you have many surfaces, baking All attributes may take longer. To save time, select the individual attribute you want to bake.
If you edit the texture after baking, bake the texture again, or your changes will not take effect. The old texture will be overwritten.
Use an alternate mapping method
When you paint attributes using the Artisan Paint Fur Attributes Tool or map file textures to attributes, the maps are listed under Maps in the Details section of the Attribute Editor. You can also map attributes from here (file textures only), although you are more likely to use the method described under Apply a single texture to objects or Apply multiple textures to multi-surface objects.
To map fur value attributes to a surface
To assign a different map to a mapped surface
Apply animated file textures to objects
Fur attributes can be mapped to animated file textures. Map the attribute in the normal way, animate the filename numbers and then click Bake.
You can apply a series of animated file textures to furry objects to make the fur appear animated. This is useful if you want to animate a character starting with no fur and growing full fur, such as a person turning into a werewolf. For an example, see Make fur spread using animated file textures.
For information on creating a series of animated file textures, see Make fur spread using animated file textures.
To apply animated file textures to an object