These are descriptions of the items in the UV Texture Editor toolbar. The UV Texture Editor toolbar lets you readily access many of the frequently used items that exist within the UV Texture Editor menus. For the features that have options, you can right-click a button to display its options.
These items let you edit the orientation and rotation of UVs.
Flip U | Flips the positions of the selected UVs in the U direction. Shortcut for Edit UVs > Flip. |
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Flip V | Flips the positions of the selected UVs in the V direction. Shortcut for Edit UVs > Flip. |
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Rotate UVs counterclockwise | Rotates the positions of the selected UVs by 45 degrees in a counterclockwise direction. Shortcut for Edit UVs > Rotate. |
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Rotate UVs clockwise | Rotates the positions of the selected UVs by 45 degrees in a clockwise direction. Shortcut for Edit UVs > Rotate. |
These items let you cut and sew UV shells.
Cut UVs along selection | Separates UVs along the selected edges, creating borders. Shortcut for Edit UVs > Cut UV Edges. |
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Split UVs | Separates UVs from each other along the edges connected to the selected UV points, creating borders. Shortcut for Edit UVs > Split UVs. |
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Sew UVs | Attaches UVs along the selected borders, but does not move them together in the texture editor view. Shortcut for Edit UVs > Sew UV Edges. |
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Move and Sew UVs | Attaches UVs along the selected borders, and moves them together in the texture editor view. Shortcut for Edit UVs > Move and Sew UV Edges. |
Layout | Attempts to arrange the UVs into a cleaner layout, based on the settings in the Layout UVs option box. Shortcut for Edit UVs > Layout. |
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Grid UVs | Moves every selected UV to its nearest grid intersection in texture space. Shortcut for Edit UVs > Grid. To change the grid, right-click the View Grid button on the toolbar. |
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Unfold | Unwraps the selected UV mesh while attempting to ensure that the UVs do not overlap. Shortcut for Edit UVs > Unfold. |
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Select Faces | Selects any UV faces connected to the currently selected UVs. |
Align Min U | Aligns the positions of the selected UVs to the minimum U value. Shortcut for Edit UVs > Align. |
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Align Max U | Aligns the positions of the selected UVs to the maximum U value. Shortcut for Edit UVs > Align. |
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Align Min V | Aligns the positions of the selected UVs to the minimum V value. Shortcut for Edit UVs > Align. |
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Align Max V | Aligns the positions of the selected UVs to the maximum V value. Shortcut for Edit UVs > Align. |
These items let you work on a subset of UV faces while hiding the rest.
These items let you control the display of images and textures in the UV Texture Editor.
UV Texture Editor Baking | Bakes the texture and stores it in memory. See Image > Dim Image. Shortcut for Image > UV Texture Editor Baking. |
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Update PSD Networks | Refreshes the PSD textures currently in use for the scene. When you modify a PSD file (in Photoshop) that is connected to a Maya PSD node (in Maya), you can update (refresh) the image in Maya to show the modifications immediately. See Image > Update PSD Networks. |
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Force editor texture rebake | Rebakes the texture. If you turn on Image > UV Texture Editor Baking, you must rebake the texture (using Force Editor Texture Rebake) after making changes to the texture (File node and place2dTexture node attributes) in order to see the effect of those changes. |
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Use Image Ratio | Switches between showing square texture space and texture space with the same ratio of width to height as the image. Shortcut for Image > Use Image Ratio. |