Limitations
- Geometry types other than implicit spheres and NURBS objects are not currently supported. To use another type of surface,
convert it to a NURBS surface.
- Performance can degrade as the number of vertices in the sculpt tool and/or the object being deformed increase.
- For best results use closed, convex objects as sculpting tools.
Advanced
- You can have multiple sculpt deformers deforming the same object.
- You can use the connection editor or the MEL connectAttr command to manually connect a different object as the sculpt tool.
To create a sculpt deformer
- Select one or more deformable objects.
- Do either of the following:
- (Optional) If you open the creation options, you can also do the following:
- Select to save the creation options without creating a sculpt deformer and keep the options window open.
- Select to reset the options to their default and keep the options window open.
- Click to create a sculpt deformer. The options window closes.
- Click to create a sculpt deformer and keep the options window open.
- Click to close the window.
WarningAvoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create
a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the
deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling
later on.
To use a NURBS or polygon object as the sculpt tool for your sculpt deformer
- Select the object to deform, and then the NURBS surface or polygon mesh to use as the sculpting tool.
- Select Create Deformers > Sculpt Deformer > .
The window appears.
- Turn on the Sculpt tool option.
Warning
If you use a non-convex closed object as your secondary NURBS or Polygon Sculpt object, undesirable results may occur.
- Click .