Marble

 
 
 

Simulates marble. Maya uses a vein material sandwiched between layers of filler material.

Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.

Filler Color, Vein Color

The color of the filler material and the vein material. Click a color bar to select a different color from the Color Chooser.

Vein Width

The thickness or width of the veins. The range is 0 to 1. The default is 0.1.

Diffusion

Controls the amount of Vein Color that blends into the Filler Color. The range is 0 (no blending) to 1 (smooth blending). The default is 0.5. (The Contrast value also affects how the two colors blend.)

Contrast

The contrast between the Vein Color and Filler Color. The range is 0 to 1. The default is 0.5.

Noise Attributes (Marble)

The Marble texture creates a 3D texture by projecting a 2D texture. The Noise Attributes control the randomization (using fractal noise) of the texture in the direction the texture is projected.

Amplitude

A scaling factor applied to all values in the fractal noise about the average value. The valid range is 0 to infinity. The slider range is 0 (no noise) to 1 (strong noise). The default is 1.5.

Ratio

Controls the fractal noise frequency. The valid range is 0 (low frequency) to 1 (high frequency). The default is 0.707.

Ripples

Determines the texture’s waviness in the X, Y, and Z directions. The values represent the frequency scale of the fractal used to generate the texture. The range is from 0 to + infinity for X, Y, and Z. The default is 1.

Depth

The minimum and maximum number of iterations used to calculate the texture pattern. Controls the texture’s granularity. The range is from 0 to 20. The default values are 0 and 20.