Bake animation layers

 
 
 

You can bake animation from layers just as you bake other keyframe animation. Using the Bake Simulation Options, you can choose whether you want to preserve your original animation layers after baking.

To bake animation from layers

  1. Select the objects in your scene whose layered animation curves you want to bake.
  2. From the main menu bar, select Edit > Keys > Bake Simulation > .
  3. In the Bake Simulation Options window, select the bake options you want to use. For example:
    • Use the Bake To options to specify whether you want the animation baked to the BaseAnimation, or to a new layer.
    • Turn Delete Baked Channels on if you want the selected object’s attributes removed from any associated layers after their animation is baked.
      Warning

      When Delete Baked Channels is on, the selected object’s keys will be removed from any associated layer that is not muted. If your workflow is to use layers like takes, mute all layers with keys that you want to preserve before baking layers.

    • Turn Smart Bake on if you do not need your result animation to have one key per frame.
  4. Click Bake.

    Depending on the options you select, animation from the selected object is merged with the BaseAnimation in your scene, or a new layer called BakeResultsn is added to the stack.

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