After you have set up the , and perhaps previewed particles, you can render hardware particles at final production quality. The following procedure
describes a typical method for rendering hardware particles; you may decide to use a slightly different procedure.
To render hardware particles
- If the is not already open, select Window > Rendering Editors > Hardware Render Buffer to open it.
- If the is not already open, select to open it.
- Set to either (a directional light), (up to eight lights in your scene), or (the lights in your scene that you’ve selected).
- If you are rendering particles that have a of or , turn on .
- Turn on .
- Turn on .
- If you are rendering particles that have a of or , and you want the particles to be softened or blurred, turn on and set the value (the higher the value, the more blurred particles will appear).
- If you want particles to appear motion blurred, increase the value (the higher the value, the more blurred particles will appear), and set the value to at least the value minus 1. (For example, if the value is 4, set the value to at least 3.)
Important
To render particles with , you must either turn on the particle’s attribute or select Solvers > Create Particle Disk Cache. Otherwise, the particle may behave erratically when rendered.
- Make sure all of the are off, and that the is black.
- Close the .
- In the , select .
- Select .
The displays each frame as it is rendered.
Important
Do not move the or drag another window over it during rendering. Disable any screen saver software before you start rendering. (Maya saves
hardware rendered images by taking a screen shot of the .)
- Do one of the following:
- To cancel rendering, press Esc.
- To display the view of your scene after rendering is completed, click inside the .
- To view a rendered animation, see View rendered hardware particles below.