You can move NURBS or polygonal geometry with the force of a fluid by making the geometry an active rigid body.
To move geometry with the force of a fluid
- Create a dynamic fluid. For details, see Dynamic Grids.
- Move the geometry inside the fluid container. The geometry must be inside the container to be affected by the fluid.
- Make the geometry an active rigid body (select the geometry and select Soft/Rigid Bodies > Create Active Rigid Body). For more information on creating rigid bodies, see the Dynamics guide.
- In the , under , set the to or depending on how you want the force of the fluid to affect the rigid body.
- Select both the fluid container and the geometry (order doesn't matter).
- Select .
- Play the simulation using the playback controls at the bottom of the Maya window.
- Modify the effect, as required:
For details on rigidBody attributes, see the Dynamics guide.
For details on modifying the fluid see Modifying fluids.