Lets you apply color-per-vertex information on a polygon mesh by painting directly on the mesh using either your mouse or
a tablet with stylus.
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Lets you specify the settings for the in the Tool Settings editor. Attributes unique to the are described in the Color section below.
For descriptions of all other attributes in all other sections, see Artisan Tool Settings in the Artisan guide.
These are descriptions of the attributes in the Color section.
Select the method of coloring the vertices.
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Averages the colors under the brush. Specifically, the vertex under the brush gets the average color of the four surrounding
vertices
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Select the component to color.
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All faces connected with the vertex you paint over get the color.
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Only the interior part of the face is colored. The vertices are left unshared, so that they may have different color values
on either side of the edge.
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All vertices attached to the face get colored. The color bleeds over the edge of the face.
Select the color channel to color with.
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Painting vertices applies the .
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Painting vertices applies the (color) and (transparency).
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The color that painting will apply to vertices.
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The alpha value that painting will apply to vertices (when Channels is RGBA). Painting vertices with a of 0 makes them transparent. Painting vertices with a of 1 makes them opaque.
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Sets all vertices to the current (and if is ).