lets you transform (move, rotate, or scale) polygon components (Edges, vertices, faces, and UVs) relative to the normal while
creating a history node.
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These are the option for as they appear in the options window. For a description of additional attributes you can edit, see polyMoveComponentType attributes.
Note
The options that display in the options window are dependent on the current polygon component selection. That is, when edges are selected, the edge options
appear, and when vertices, faces, or UVs are selected, the vertex options appear. If no valid selection is made the vertex
options display by default.
- (Vertices, edges, faces, and UVs)
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Enter a value to transform the components randomly varying from a value of 0 to 1.
- (edges)
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Selecting an item from the r pull-down menu repositions the manipulator along the selected edge. Depending on which item you select, all subsequent transforms
derive from that position. The default is middle.
attributes
Additional modifications can be made to the transformed components by editing the following attributes on the nodes using the or . Where the ComponentType can be edges, vertices, faces, or UVs.
Local Values (Faces)
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The option is only available for selected faces. Enter a value to offset the edges of transformed faces. This option can be used
to produce a bevel effect. In effect, using this option uniformly scales a face.
Note
The options window for selected UVs does not contain Local Values.
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This value moves the component locally along the X, Y, or Z axis. Positive or negative values indicate how far the components
are moved locally.
Tip
The path you transform along can be perpendicular, or at any other angle to the transformed face. To transform along a face
normal, set the Z value for Local Values to 1, and then click the button.
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This value sets the angle at which you want to rotate the components locally around the X, Y, or Z axis.
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This value scales the components locally along the X, Y, or Z-axis.
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Enter a value to set the location of the X, Y, or Z point in the local axis. Notice how the manipulator handles change accordingly
when you change the Y direction value to 4.0.
Global Values
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This value moves the components along the X, Y, or Z axis.
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Enter a value to scale the components along the X, Y, or Z axis.
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This value sets the angle by which you want to rotate the components around the X, Y, or Z axis.
Other Values
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Turn on the setting to use the world space coordinate system when you change values randomly. See the Basics guide for information about World Space coordinates.