Simulates rock using a random 3D distribution of two different grain material types.
Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
Tip
Assign this texture to the material’s bump map to achieve a coarser simulated texture.
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The color of the two grains in the texture. To select different colors, click the color bars to open the .
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Specifies the grain size and scales the entire texture. The valid range is 0 to infinity. The slider range is 0 (no grains)
to 0.1 (large grains). The default value is 0.01.
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Controls the amount blends into . The range is 0 to infinity. The slider range is 0 (no blending) to 1 (smooth blending). The default is 1.
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Determines the dominant color. The valid range is 0 to infinity. The slider range is 0 ( is totally dominant) to 1 ( is totally dominant). The default is 0.5.