Cutting, copying, and pasting keys between scenes

 
 
 

You can cut, copy, and paste animations of characters, skeletons, and other objects to objects in another scene.

One way is to export and import animation using the ANIM file format (see Import and export animation curves in .anim format). However, if you copy an animation to the keys clipboard, it stays on the clipboard when you select File > New Scene and File > Open Scene. This means you can retrieve a scene with animation, select a character and copy the animation, then retrieve another scene (with the same character in it) and paste the animation into it.

NoteFor best results, it's recommended that you import and export animation using the .atom format. See ATOM animation file format and Import and export with ATOM file format.

In summary, animation on the keys clipboard is persistent across File > New Scene and File > Open Scene, which means you can load a scene with animation and copy it, and then open another scene with the same character and paste the animation onto it.

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