When you map a 2D or 3D texture to an object, you connect it to an attribute of the object’s material. Textures map to geometry
based on the object’s UV texture coordinates. For more information about texture mapping, see Texture mapping.
Unless you use a method that explicitly connects a texture to a specific attribute of the object’s material, it connects to
the material’s default attribute (usually color or transparency). For more information on node connections, see Render node connections.
Note
If you are working in Mac OS X, 2D textures must be used as projections when they are placed on volumetric objects.
To map a texture using
- In the Create bar, select a texture from or .
- If you are selecting a , right-click the texture and select a mapping method ( (create normally), , ).
For information about mapping methods, see Mapping methods.
- Do one of the following:
- From the , middle-mouse drag a 2D or 3D texture onto the desired object’s material. You can drag either directly to the material in
, or to the object in the scene view.
The texture is placed on the object in a default position, and a placement node appears in the . For more information on placement nodes, see 2d Placement.
NoteWhen you middle-drag-drop a file texture on to a material and select in the pop-up menu, this automatically connects the file.outColor to the material.color and, if the image file has an alpha channel, connects the file.outTransparency to the material.transparency.
- In the , click the map button next to the attribute to which you want to connect the texture. The window appears. See Create > Create Render Node.