Offset clip channels

 
 
 

You can offset the channels within an animation clip to change how Maya interprets channel values within that clip. Clip channels can have an absolute or relative offset. (See Absolute and Relative channel offsets.) You can set a clip’s channel offsets when you right-click a clip, with the Channel Offsets controls, or in the Create Clip Options.

Note

If two clips overlap in a pair of tracks for the same character set, Maya adds the values of any redundant attributes, regardless of whether you use Absolute or Relative offsets. This compounding effect is typically undesirable unless you blend the clips. For information on blending animation clips, see Create and edit blends.

Note Absolute is the default Offset setting for new clips and imported clips.

To view or change the channel offset behavior for an animation clip, do either of the following:

To copy the channel offset settings from one clip to another clip

  1. Select the clip that has the channel offset settings you want to copy. This clip is the source clip.
  2. +click the clip to which you want to apply the source clip’s channel offset settings. This clip is the destination clip.
    Note
    • The source and destination clips must belong to the same character.
    • The source and destination clips must have common channels.
    • You cannot copy clip channel offset settings from one source clip to multiple destination clips.
  3. In the Trax menu bar, select Edit > Copy Channel Offsets.

    The destination clip now has the same channel offset settings as the source clip.

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