You can use Maya’s to initially sketch out (“lipstick”) where paint should be applied to an object. Painters can then paint more strategically
in Adobe Photoshop because they can easily see where to apply the paint. This works especially well for models with UVs that
don’t give you enough information to paint effectively.
Note
You can also start by mapping file textures (rather than using the .
To lipstick a model
- Roughly paint what you want to see (for example, eyes, mouth, beard) on the model with Maya’s . See What is the 3D Paint Tool? in the Paint Effects and 3D Paint Tool guide.
- Save the scene.
- Follow the steps to create and use a texture. See Create a PSD file with layer sets from within Maya.
The painted textures are inserted as the base layer in each layer set.
Note
Once you have created the PSD, you cannot go back to 3D Paint for those attributes.