Resembles thickly painted metal.
Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
-
-
Defines the gap between the frequencies () you add to form the texture. By default, for noise-based textures is set to 2.0, but you can adjust the value to create interesting effects.
-
-
Determines the ratio for the fractal noise. Results in a crisper texture when close to zero, and a smoother texture when close
to 1.
-
-
Sets the upper limit for noise frequencies (the repeat value of the fractal). See also Depth.
-
-
Determines how wavy the image appears when projected by controlling the scale of the frequency of any fractal used in the
procedure.