Contents
Mudbox Help - Help Shortcuts
Getting Started
Learning resources
QuickStart tutorial
About Mudbox
What's new
What's new in Subscription
Advantage Pack for Mudbox 2011
What’s new in Mudbox 2011
Release notes
User interface
Mudbox interface overview
Properties window
Object List
Layers window
Using the Image Browser
Color Chooser window
Trays
Customize Mudbox
Import and export
Prepare a model for sculpting
UVs overview
Load a sculpt template
Model file formats
Open a model
Import a model
Import UVs
Import using FBX
Import a model from Maya
Import a model from 3ds
Max
Import a model from ZBrush
Rebuild subdivision levels
for an imported mesh
Import Mudbox files from
earlier versions
Import a reference image
Import an image as a texture
map
Save or export your work
Save or export paint layers
Send files to Maya
Import topology changes
Transfer properties between
meshes
Export using FBX
Troubleshoot file import
and export
Presentation
Change the model display
Zoom, track, and tumble
the 3D View
Change camera views
Save an image of the 3D
View
Record a movie
Load a reference image
into the camera view
Create and edit lights
Display shadows on a model
Display a model as a silhouette
Display a model without
lights and shading
Create and apply materials
Apply visual effects
Using CgFX-based materials
Best practices for presentation
Troubleshoot presentation
Sculpting
Sculpting overview
Sculpting basics
Sculpt Tools tray
Edit sculpt tool properties
Increase a model's resolution
Select and move items
Mask or freeze regions
on a model
Hide a model
Lock a model
Sculpt using curve guides
Sculpt using stamps
Sculpt using stencils
Save images for stencils
and stamps
Save images to the Stamp
or Stencil tray
Sculpt using symmetry
Sculpt using a displacement
map
Sculpt using a vector displacement
map
Transfer sculpt detail
between meshes
Best practices for sculpting
Troubleshoot sculpting
Painting
Painting overview
Prepare a model for painting
Painting basics
Paint file formats
Paint Tools tray
View and edit paint brush
properties
Change the paint color
Sample color on a model
Sample color using the
Color Chooser
Sample color from an image
plane
Copy painted regions
Erase paint
Paint using brush stamps
Paint using stencil projection
Paint to apply transparency
Blur detail in painted
textures
Paint using symmetry
Paint using the Dry Brush
Lighten or darken image
areas
Adjust contrast
Adjust color saturation
Set the color hue
Shift the color hue
Invert the color
View painted images with
UVs
Paint texture maps in 2D
Create paint masks
Paint across multiple UV
tiles
Hide and show UV tiles
on a model
Use Mudbox with image editors
Troubleshoot painting
Posing
Posing overview
Pose Tools tray
Create joints
Pose a model component
Create pose presets
Using sculpt layers for
posing
Create symmetrical poses
Adjust a joint's pivot
location
Adjust a joint's region
of influence
Import models with existing
joints
Delete joints or skeletons
Troubleshoot posing
Layers
Sculpt using layers
Sculpt layers overview
Create a sculpt layer
Rename a sculpt layer
Sculpt on a layer
Delete a sculpt layer
Amplify, reduce, or invert
sculpting on a layer
Hide or show a sculpt layer
Lock and unlock a sculpt
layer
Change the order of sculpt
layers
Merge two or more sculpt
layers
Combine all layers onto
the base level
Mask sculpting on a layer
Remove masking on a layer
Freeze mesh based on a
sculpt layer
Erase sculpting on a layer
Sculpt using layer symmetry
Mirror a sculpt layer on
a symmetrical model
Mirror a sculpt layer on
an asymmetrical model
Troubleshoot sculpt layers
Paint using layers
Create a new paint layer
Rename a paint layer
Duplicate a paint layer
Change the order of paint
layers
Merge paint layers
Import a paint layer
Export a paint layer
Create and edit paint layers
using Photoshop
Change the opacity of a
paint layer
Blend paint layers
Hide or show a paint layer
Lock and unlock a paint
layer
Freeze mesh based on a
paint layer
Delete a paint layer
Troubleshoot paint layers
Texture extraction
Texture extraction overview
Normal maps overview
Displacement maps overview
Vector displacement maps
overview
Ambient occlusion maps
overview
Image bit depth and texture
extraction
Extract a normal or displacement
map
Extract a vector displacement
map
Extract an ambient occlusion
map
Transfer paint layers
Troubleshoot texture extraction
Reference
Properties
Sculpt Tool properties
Paint Tools properties
Pose Tools properties
Camera properties
Curve properties
Mesh properties
Point light properties
Directional light properties
Image-based light properties
Image Plane properties
Material properties
Viewport Filter properties
Selection Set properties
Stencil properties
Extract Texture Maps properties
Sculpt Model Using Displacement Map
properties
Transfer Detail properties
Skeleton properties
Menus
Mudbox menu
File menu
Edit menu
Create menu
Mesh menu
Curves menu
Display menu
Maps menu
Render menu
Windows menu
Help menu
Windows
Image Browser window
Sculpt Layers window
Paint Layers window
Viewport Filter window
Create New Paint Layer window
Object List window menu
Preferences window
Trays window menu
Log window
Keyboard shortcuts
File input and output
Edit menu
Camera and image planes
Sculpt and paint tools
Model transformation
Curves
Stencils
Display
Paint layers
Subdivision levels and symmetry
Selection
Image Browser
Appendices
Tablet setup
Mouse setup
Optimizing RAM (Windows
32 bit)
Memory and performance
best practices
Install the Mudbox Help
File environment
Environment variables
Mudbox Application Programming Interface
(API)
Normal vectors
Legal Notices
Copyright