The following describes
the properties for tools in the Pose Tools tray.
Create Joint properties
- One Joint at a Time
-
When on, the model can only
have one joint at a time for posing. Turn off if you want to create
multiple joints.
NoteBe aware that if
you turn this option on after creating multiple joints, all existing joints
in the scene are deleted when you next create a joint.
- Mirror
-
When on, the Create
Joint tool creates symmetrical pairs of joints based
on the Mirror axis you specify. The
axis options are the same as those for the sculpt or paint tools.
See
Mirror.
- Placement
-
Lets you set where joints are
placed on the mesh when you create the joint. Select Interior to have
joints positioned within the center of the volume, or select Surface to
have joints placed on the surface of the mesh.
- Weights
-
Determines how initial weights
are set as you create a joint. Select None to set
no initial weighting, or select from the following options:
- Automatic
-
Sets weights automatically
based on the Weights vector you drag immediately after clicking
to create the joint.
- Topology
-
Sets weights based on
the topology under your cursor as you click to create the joint.
Mudbox determines the boundary of the weighted region by finding
an edge loop that includes the polygon face you click on.
- Click and Paint
-
Lets you paint weights for
the joint immediately after clicking to create the joint.
Pose tool properties
- Invert Function
-
When on, Mudbox inverts
the function of the Pose tool, so any transformation
you apply to a joint is inverted.
For example, click-dragging
rotates all non-weighted components around the joint, instead of
rotating weighted components. (Hotkey: Ctrl)
Weights tool properties
Many of the options available
for the Weights tool are the same as those available for the sculpt
and paint tools. Refer to the
Sculpt Tool properties and
Paint Tools properties.
This section describes any options specific to the Weights tool.
- Normalize
-
Click to normalize
the weights on all vertices for the selected Skeleton. Weighting is normalized
between joints with overlapping influences by reducing all influences proportionally.