Sculpting in Mudbox is
as easy as loading a model, subdividing it, and stroking on the
model with a sculpt tool.
- With
a model loaded in the 3D View,
click the Sculpt Tools tab to display the Sculpt
Tools tray.
- In the Sculpt Tools tray,
select a sculpt tool.
- In the 3D View,
position the cursor on the model and click a few times in the same
location without moving the tool cursor across the surface of the model.
NoteIf the following
message appears:
The mesh you are trying
to sculpt is too coarse for the size of your brush, you’ll
need to either increase the resolution of your model or increase
the size of your sculpt tool. For more information, see
Increase a model's resolution and
Edit sculpt tool properties.
The vertices on the model
move slightly outwards in that region. Each click moves the vertices
within the tool cursor upwards. How far the vertices move depends
on the Strength property combined
with the Falloff setting. The Size property
is represented by the circular tool cursor that appears whenever
it is over the model.
- Click-drag the tool cursor across the
surface of the model.
The vertices on the model
move slightly outwards along the path you dragged. This path is
called a stroke. A stroke appears continuous but is actually made
up of many stamp impressions that overlap each other. You can adjust
how much the stamps overlap by adjusting the Stamp
Spacing property.
NoteNot all sculpt tools
move vertices outwards by default.
- To reverse the sculpt direction for any
sculpt tool, press the Ctrl key and click-drag the cursor across
the surface of the model.
- To create smoother strokes, turn on Steady
Stroke in the Properties window.
NoteWhen you select a
tool in any tray, the tool properties display in the Properties window.
You can change a sculpt tool’s properties (like Size and Strength)
in this window, or using hotkeys.
TipQuickly modify a
sculpt tool’s falloff value by selecting a preset from the
Falloff tray.
For more information, see
Sculpt Tool properties.