To freeze based on a sculpt layer
- Ensure your model is at the same subdivision
level as the sculpt layer you plan to use.
- Right-click the sculpt layer, or open
the Sculpt layer menu ( ) and
select Freeze From Selected.
- In the
Freeze from Selected window
that appears, set the desired Contrast and Midpoint values,
then click Freeze.
Mudbox assigns a freeze
value to each vertex affected by the current sculpt layer. The levels
of freezing are determined by the relative displacement of each
vertex compared to the vertex with the greatest displacement, which receives
maximum freezing.