To freeze based on a sculpt layer
         
         
            - Ensure your model is at the same subdivision
               level as the sculpt layer you plan to use.
            
 
            - Right-click the sculpt layer, or open
               the Sculpt layer menu ( 
 ) and
               select Freeze From Selected.
             
            - In the 
                        Freeze from Selected window
               that appears, set the desired Contrast and Midpoint values,
               then click Freeze.
               
Mudbox assigns a freeze
                  value to each vertex affected by the current sculpt layer. The levels
                  of freezing are determined by the relative displacement of each
                  vertex compared to the vertex with the greatest displacement, which receives
                  maximum freezing.