Pose presets let you
            create a library of poses for a model so you can quickly cycle through
            and check a series of positions the character needs to assume when
            in action. This can be useful for many workflows, for example: 
         
         
            - For sculpting detail in hard-to-reach
               areas such as the armpit or inside the lips. Use pose presets to
               lift the arm or open the mouth, sculpt detail in the open pose,
               then return to the previous default pose, preserving the new sculpted
               detail.
            
 
            - For facial sculpting, set up the jaw
               with open and closed pose presets. Test and define a facial shape
               library to work for both sets of poses. 
            
 
            - For design purposes, refine the proportions
               of your model and quickly verify that the model looks good across
               various poses. 
            
 
         
         To save a pose
         
         TipBefore transforming
               any joints to create your first pose, consider saving an initial
               ‘base’ pose that you can return to if necessary. The idea is to
               create a neutral pose (with minimal deformation) that you can quickly
               come back to or start from as you pose and deform your model. 
            
          
         
            - Manipulate your character into the pose
               you want to save.
            
 
            - Do one of the following: 
               
            
 
            - In the Skeleton properties
               (or Poses window) click Save
                  New Pose As.
            
 
            - In the Save Pose As window
               that appears, enter a name for the pose and click Save
                  Pose.
               
The pose now appears
                  in the Go To Pose drop-down list. 
               
               When you save a pose,
                  Mudbox stores the transform information for all joints on the skeleton.
               
             
         
         To go to a pose
         
         
            - Open the Poses window
               or Skeleton properties and select
               the pose you want from the Go To Pose drop-down
               list.
            
 
         
         To update an existing pose
         
         
            - In the Poses window
               or Skeleton properties, select
               the pose you want to update in the Go To Pose drop-down
               list.
            
 
            - Transform the model into the updated
               position you want.
            
 
            - Click Update Pose.
The pose is updated with
                  the current position.