Pose presets let you
create a library of poses for a model so you can quickly cycle through
and check a series of positions the character needs to assume when
in action. This can be useful for many workflows, for example:
- For sculpting detail in hard-to-reach
areas such as the armpit or inside the lips. Use pose presets to
lift the arm or open the mouth, sculpt detail in the open pose,
then return to the previous default pose, preserving the new sculpted
detail.
- For facial sculpting, set up the jaw
with open and closed pose presets. Test and define a facial shape
library to work for both sets of poses.
- For design purposes, refine the proportions
of your model and quickly verify that the model looks good across
various poses.
To save a pose
TipBefore transforming
any joints to create your first pose, consider saving an initial
‘base’ pose that you can return to if necessary. The idea is to
create a neutral pose (with minimal deformation) that you can quickly
come back to or start from as you pose and deform your model.
- Manipulate your character into the pose
you want to save.
- Do one of the following:
- In the Skeleton properties
(or Poses window) click Save
New Pose As.
- In the Save Pose As window
that appears, enter a name for the pose and click Save
Pose.
The pose now appears
in the Go To Pose drop-down list.
When you save a pose,
Mudbox stores the transform information for all joints on the skeleton.
To go to a pose
- Open the Poses window
or Skeleton properties and select
the pose you want from the Go To Pose drop-down
list.
To update an existing pose
- In the Poses window
or Skeleton properties, select
the pose you want to update in the Go To Pose drop-down
list.
- Transform the model into the updated
position you want.
- Click Update Pose.
The pose is updated with
the current position.