A directional light source simulates a very distant point light source. Its light rays are parallel to each other, as if emitted perpendicular from an infinitely large plane.
Displays the light’s transformation manipulator. The manipulator display depends on the light type. For a point light, a move manipulator appears to let you reposition the location in X, Y, Z. For a directional light source a rotate manipulator appears to let you rotate the direction of the light source.
Offsets the depth map towards or away from the light. Adjust only if you encounter the following problems: If dark spots or streaks appear on illuminated surfaces, gradually increase the value until the spots or streaks disappear. If a shadow appears to be detached from the shadow casting surface, gradually decrease the value until the shadow appears correct.
Specifies the resolution of the shadow depth map. Values are preset at 64 x 64, 128 x 128, 256 x 256, 512 x 512, 1024 x 1024, 2048 x 2048, 4096 x 4096. Increasing the depth map resolution increases the amount of texture memory on your graphics card and can affect interactive performance. In general, set the Depth Map Resolution to the lowest value that produces shadows of acceptable quality.