- Ensure
the model meets the criteria described in
Prepare a model for sculpting.
For example, to view the UV texture coordinates for a model in 3ds
Max select Modifiers > UV Texture Coordinates
> Unwrap UVW. The Unwrap UVW modifier
has many tools for correcting UV texture coordinate issues on the
model. Consult the 3ds Max documentation for further information.
NoteModifying the layout
and distribution of the UVs on a mesh does not affect the layout
and distribution of the faces on the 3D polygonal mesh, but it does
impact any painting and texture mapping you might want to perform. For
more information, see
UVs overview.
- Select File > Export,
or alternately select File > Export Selected to
export only the currently active selection.
The Select
File To Export window appears.
- Enter a file name then set the Save
As Type to OBJ and click Save.
The OBJ Export Options
window appears.
- From the Presets drop-down
list, select Mudbox, then click Export.
During export, a window
showing the progress and names of exported objects appears.
NoteAlternately, the
Autodesk FBX
® file
format can be used to export data from 3ds Max to Mudbox. For more
information, see
Import using FBX.
- When the export is complete, click Done.
- In Mudbox, depending on your requirements,
select File > Open or File
> Import, and select the model you exported from 3ds
Max. For more information on import options, see
Open a model or
Import a model.