The Pose tool
            rotates, translates, or scales the regions of a model associated with
            a joint. Any region that displays weight color when the joint is
            selected will be affected. The saturation of the green color weighted
            region indicates how much it is affected by joint. You can modify
            the region of influence for a joint using the Joint
               Weights tool (see 
                     Adjust a joint's region of influence).
         
         
            - Using the camera navigation tools, adjust
               the view of the model so the component you want to pose or deform
               initially appears planar to the pivot translations you plan to make.
               The pose transformations use the camera view as a plane of reference.
               
NoteYou can use the Pose tool
                     from any camera angle within the 3D View. Keep
                     in mind that by default deformations occur either planar or perpendicular
                     to the view in relation to the joint. You can set the 3D
                        View to an orthographic camera view (front, side, top,
                     and so on) when posing if you prefer. Joints remain visible regardless
                     of the camera view while any of the pose tools are selected.
                  
                
             
            - In the Pose Tools tray,
               select the Pose tool.
            
 
            - If the model has multiple joints, click
               to select the joint you want to pose.
            
 
            - Click-drag on the model component or
               the joint, keeping in mind that the stylus/mouse button controls
               the deformation that occurs in relation to the joint as follows:
                  
                     
                        
                        
                        
                           To: 
                            | 
                           Action/Results 
                            | 
                        
                        
                           Rotate the model components
                                 associated with a joint
                               
                            | 
                           Click-drag the weighted
                                 region to rotate the component about a rotational axis that is normal
                                 to the current camera view.
                               Click-drag left and right on the joint to rotate
                                 the component about a rotational axis that runs vertically through
                                 the joint and is planar to the current camera view.
                               Click-drag up and down on the joint to rotate
                                 the model component about an axis that runs horizontally through
                                 the joint and planar to the current camera view.
                               
                            | 
                        
                        
                           Move the model components
                                 associated with a joint
                               
                            | 
                           Middle-drag the weighted
                                 region to move the model component in a direction that is planar
                                 to the camera view.
                               
                            | 
                        
                        
                           Scale the model components
                                 associated with a joint
                               
                            | 
                           Middle-drag the joint
                                 to scale the model component relative to the joint. The component
                                 is scaled non-uniformly depending on the direction you drag.
                               To scale the model component uniformly, press
                                 Shift and middle-drag.
                               
                            | 
                        
                        
                           To transform model components
                                 not within the weighted region selection.
                               
                            | 
                           Press Ctrl and click-drag
                                 with any button to perform any of the above transformation operations
                                 on un-highlighted components of the model after the joint is selected.
                               
                            | 
                        
                     
                  
                
             
            - To immediately undo a deformation, select Edit
                  > Undo (Hotkey: Ctrl + Z)
            
 
         
         NoteIf a component doesn’t
               deform as you expect, adjust the joint’s region of influence using
               the Weights tool, adjust the pivot
               location, or touch up the model using the sculpt tools as required.
               When you use the Weights tool immediately after
               a joint transformation, the vertex positions update based on the weight
               changes. This makes it easy to assign the correct weights if you
               don’t get the expected deformation.
            
          
         Pose multiple objects
            
            You can pose multiple
               objects at the same time using the Pose tool.
               To do this, you must ensure the multiple objects are associated
               with the same joint by painting weight color on them. 
            
            For example, if you want
               to pose a sphere held in a character’s hand, and ensure the sphere
               is transformed along with the arm as part of the pose, you must
               ensure the sphere has weighting color applied to it similar to the
               arm.
            
            
               - Create a joint for the item to be posed. 
                  
For the above example, create a joint for the
                     elbow. The lower arm and hand will have full weighting applied to
                     them.
                  
                
               - With the joint still selected, select
                  the Weights tool and apply weight
                  color to the sphere, ensuring the color covers all vertices on it.
                  This will ensure no stray vertices remain behind when the arm is
                  posed.
               
 
               - Select the Pose tool
                  and click the arm joint to pose it.
                  
The weighting color appears
                     on the arm and the sphere.
                  
                
               - After adjusting the camera to the desired
                  position, click on the joint, or weighted component (in this example,
                  the lower arm, hand, or sphere) to pose the items in unison.
                  
The sphere moves in combination
                     with the other components as the arm is posed.
                  
                
            
          
         Committed and uncommitted
               poses
            
            When you first pose a
               component, the pose state is referred to as uncommitted. This means
               you can continue to adjust the pose, or switch to the Weights tool
               to adjust the weighting, and the model still updates to reflect
               those changes.
            
            When you select the Create
                  Joint tool, or any sculpt or paint tool, Mudbox assumes
               you are finished with the pose, and the pose state is referred to
               as committed. At this point, further updates using the Weights tool
               will not be updated in real time until you select the Pose tool
               and joint again.