Tonemapper properties
See also
Using the Tonemapper filter.
- Gamma
-
Controls the overall brightness
of the image that appears in the 3D View. Adjusting
the Gamma property can help evaluate
how the model/scene appears in another environment, for example,
on film or a games console.
- Luminance Max
-
Compresses or expands the
tonal range that appears in the 3D View by
resetting the value used as a benchmark for white. Use with the Gamma property
to adjust the contrast.
- Adaption Time
-
Specifies the rate at which
the Tonemapper refreshes the effect
in the view. A higher number updates quicker than a lower number.
- Adaption Epsilon
-
A bias setting for determining
the priority for remapping the values in the 3D View.
- Level Count
-
Specifies the amount
of blur that occurs for the glare effect.
- Glare Scale
-
Specifies the intensity
of the glare effect in the 3D View.
Negative values can create interesting color effects.
- Glare Bias
-
Controls the spread of the
glare effect. Increasing the bias limits the glare to highlight areas.
Depth of Field properties
See also
Using the Depth of Field filter.
- Depth of Field
-
Specifies the width (in centimeters)
for the area of sharpest focus in the 3D View.
Regions outside the Depth of Field are blurred
based on the Blur Amount value.
- Focus Distance
-
Specifies the distance
(in centimeters) from the viewing camera to the center of the Depth
of Field area. The Focus Distance is
connected to the camera. That is, as you dolly the camera back and
forth, the Depth of Field also moves in
relation to the object.
- Blur Amount
-
Specifies the
amount of blur outside the Depth of Field area when
simulating the depth of field effect. Lower values blur areas outside
the Depth of Field to a lesser
degree than higher values.
Cavity Ambient Occlusion
properties
See also
Using the Cavity Ambient Occlusion filter.
- Strength
-
Specifies the
intensity of ambient occlusion. Negative values can create interesting
color effects (such as hot, glowing lava) when you use a color complementary
to the Shadow Color.
- Sample Radius
-
Specifies the radius
of a sampling area (in screen space). Occlusion artifacts are possible
when the radius is set incorrectly in relation to the features on
the model. For example, large features can be missed if the radius
is set too small, or small features can be missed if the radius
is set too large.
- Cutoff Radius
-
Specifies the distance
the sampling rays travel from the sampling point into the scene
to determine the presence of occluding objects. Decrease this value
and the Sample Radius if you do not
achieve an acceptable ambient occlusion effect on small objects.
In most situations, the Cutoff Radius value should
be kept lower than the Sample Radius.
- Shadow Color
-
Specifies the color of
the shadows produced by the ambient occlusion effect. Click the
color tile to display the Color Chooser window and
edit the Shadow Color.
- Quality
-
Good, Better,
or Best specifies the number of
occlusion samples that occur to improve the appearance of the ambient occlusion
effect. The higher the Quality setting,
the lower the overall refresh rate in the 3D View.
Screen Distance properties
See also
Using the Screen Distance filter.
- Invert
-
Reverses the depth map effect
to produce a negative image. What was white becomes black, and so on.
- White Level
-
Determines the scale
at which white values are applied to the depth map effect. The effect
is an increase or decrease in the contrast of white values.
- Black Level
-
Determines the scale
at which black values are applied to the depth map effect. The effect
is an increase or decrease in the contrast of black values.
- Save 16 bit Image
-
Saves an image of the screen
distance effect as it appears in the 3D View as
a 16 bit RGBA TIFF image.
Non-photorealistic properties
See also
Using the Non-photorealistic filter.
- Noise Scale
-
Controls the smoothness of
the stroke drawn around outside edges and features on models. Has
no effect when Noise Amplitude is set to 0.
- Noise Amplitude
-
Controls the distortion of
the stroke drawn along outside edges and features on models. Works
with Noise Scale.
- Pencil Scale
-
Controls the thickness
of the stroke drawn along the outside perimeter of objects in the 3D View.
- Fill Noise Amplitude
-
Controls the smoothness of
the fill regions that are drawn for models in the 3D
View. Increasing this value makes the fill bleed outside of
the stroke region, like watercolor paint.
- Fill Paper Noise Amplitude
-
Applies a rubbing effect on
the textured background to enhance the effect of a textured paper.
When Fray Strength is set to 0,
this feature has no effect.
- Gradient Width
-
Increases the buildup
of the rubbing effect produced by the Fill Paper Noise Amplitude property.
For use with Fill Paper Noise Amplitude and Fray Strength.
- Fray Strength
-
Increases or decreases
the effect produced by the Fill Paper Noise Amplitude property.