This topic describes
the options available in the Transfer Detail window.
See
Transfer properties between meshes and
Import topology changes for workflows
using these options.
- Target Model
-
Select the target geometry
you want to transfer detail to. The ideal target mesh is a low resolution
base mesh with no subdivision levels.
- Source Model
-
Select the source geometry
and subdivision level. Select the subdivision level that most closely
matches the shape of the target mesh.
For example if you sent
a level 3 mesh to Maya and want to re-import a re-topologized version
of that mesh into Mudbox as the target, use a source level of 3.
- Search Distance
-
Sets the total distance samples
can travel to find the source (high resolution) model(s). Samples
can travel on both sides of the target (low resolution) model based on
the Choose Samples option. Default
is 4.
Advanced
- Test Both Sides
-
This option uses ray casting
to compare the source and target meshes. The default setting is
off, which means that when the ray intersects a surface that is facing
in the opposite direction, the intersection is ignored. When on,
Mudbox records ray intersections with source faces that are backfacing.
This improves transfer results when a number of intersecting meshes
are used as the source model.
- Choose Samples
-
Available when Method is
set to Ray Casting. Determines which
value to record if an extraction sample intersects the high-resolution model
more than once:
- Subdivide Target To
-
Lets you set how many times
the target mesh is subdivided during the detail transfer operation.
Select from specific levels 0 through 12, or select Automatic to subdivide
the target mesh to the first level with the same number of (or more)
faces as the source mesh.
- Select Missed Regions
-
When on, any areas of the
target mesh that are not transferred successfully (meaning they
do not completely match the source) are selected when the transfer operation
finishes. This lets you easily identify areas that may require re-sculpting.
- Transfer Joint Weights
-
When on, all joint weights
from the source mesh are transferred to the target mesh.
If the target mesh has
existing weighting, those weights are discarded before the source
weights are transferred.
Turn off if you want
to keep the existing weights on your target mesh.
- Transfer Sculpt Layers
-
When on, source sculpt layers
are transferred to the target.
- Transfer Base as Sculpt Layer
-
When on, all transferred sculpt
detail is placed onto a new sculpt layer for the target mesh.