Mudbox supports the Autodesk® FBX® file format for data
            exchange between 3D applications. FBX supports a broader range of
            entities between Mudbox and other applications in many cases.
         
         FBX is a conversion technology
            that enables the acquisition and exchange of 3D models and related
            assets and media from a variety of sources more quickly and easily.
            FBX plug-ins are available for Autodesk® Maya® and Autodesk® 3ds Max® software, and is also supported by Autodesk® MotionBuilder® and Autodesk® Softimage® using the Autodesk® Crosswalk software.
         
         NoteFBX files exported
               from Maya 2011 are not compatible with Mudbox versions earlier than
               Mudbox 2011 unless an earlier FBX version is specified in the FBX
               export options.
            
         Export a Mudbox model using
               FBX
            
            
               - Ensure that your model has the Mudbox
                     Material assigned as its shading material.
               
- Sculpt and paint on it.
               
- Set the subdivision level on the model
                  as you want the mesh to be exported. For more information, see 
                           Display a different subdivision level.
               
- If you want sculpt layers to be exported
                  as blend shapes, you must first turn on the Export
                     Layers as Blendshapes preference in the Preferences window.
                  Only sculpt layers associated with the current subdivision level are
                  exported as blend shape/morph targets in the FBX file.
               
- In the Select/Move Tools tray,
                  select the Objects tool and select the
                  items to export.
               
- Select File > Export Selection.
                  A file browser window appears.
                   
- Specify a directory path and file name,
                  set the Save As Type to Autodesk Fbx,
                  and click Save.
               
Mudbox features supported
               for FBX export
            
            The following table describes
               the entities that Mudbox supports via FBX and whether they are fully
               supported or converted when imported by FBX supported applications.
            
               
                  
                     
                     
                     
                     
                     
                        | Mudbox feature | .FBX | Maya | 3ds Max | 
                     
                        | Polygonal meshes 
                              Only the current subdivision level is
                                 exported when exporting a mesh from Mudbox using FBX. Any sculpt
                                 layers not locked to that subdivision level are baked into the resulting mesh
                                 when it gets exported. The current subdivision level becomes the
                                 base level for the exported mesh. If you want to preserve the separate
                                 sculpt layers, turn on the Export Sculpt Layers
                                    as Blendshapes preference in the Preferences window.
                                 For more information, see 
                                          FBX.
                               | V | V | V | 
                     
                        | UV texture coordinates 
                              Only one UV set is currently supported
                                 and exported by Mudbox via FBX.
                               | V | V | V | 
                     
                        | Paint layers 
                              When a Mudbox scene is exported using
                                 FBX, a subdirectory titled <filename>.fbx-files is
                                 created to store any associated paint layers (textures). If you
                                 prefer that the FBX file reference the paint layers (textures) in
                                 the same directory as the .mud scene (<filename>-files),
                                 turn on the Reference Textures from .MUD File preference
                                 within the preferences window. For more information, see 
                                          FBX preferences.
                              By default, any paint layers that exist
                                 on a model being exported (including the background color) are saved
                                 as discrete textures when exporting from Mudbox using the FBX format.
                                 If the 3D application supports it, the textures usually appear as
                                 layered textures on the model's shading material. For example, within
                                 Maya, the Mudbox paint layers will appear within the shading material
                                 as layered textures.
                              Layer blend mode attributes for layered (composite)
                                 textures are supported to a limited extent for export. The Normal, Multiply,
                                 and Add blend mode settings are
                                 exported with the material. Any other layer blend mode properties that
                                 are set for any layered textures in the file are set to Normal when
                                 an FBX file is exported from Mudbox. When this occurs, the following warning
                                 is displayed: “Paint Layer Blend Mode: <blend mode name> is
                                 not supported in FBX, it will be converted to the Normal blend mode”.
                              If the Flatten Paint Layers
                                    On Export preference is turned on when exporting (see below),
                                 the resultant flattened texture will look correct regardless of
                                 the blend mode settings.
                              Some 3D applications do not universally support
                                 multiple layered textures within a single texture channel. In these
                                 circumstances, turning on the Flatten Paint Layers
                                    On Export preference is recommended. This causes the paint
                                 layers to be merged into one texture per channel during export.
                                 The flatten operation also includes the background color for the material.
                              Normal Map channels that contain multiple paint
                                 layers (and have the Preview As Paint Layer property turned on)
                                 will automatically be flattened to one paint layer when exported
                                 as FBX. This occurs because some 3D applications do not support
                                 the rendering of multiple normal map channels in a material.
                              Bump/Displacement Map channels that contain multiple
                                 paint layers (and have the Preview As Bump Layer property turned
                                 on) will automatically be flattened to one paint layer when exported
                                 as FBX. This occurs because some 3D applications do not support
                                 the rendering of multiple normal map channels in a material.
                               | C | C | C | 
                     
                        | Default shading material 
                              The default shading material is converted
                                 to a material with an equivalent appearance.
                              Material attributes that are written
                                 out by Mudbox when exporting an FBX file are: Diffuse, Specular,
                                 Gloss, Bump Map, Normal Map, Incandescence, Reflection Mask, Reflection
                                 Map, Reflection Strength.
                               | C | C | C | 
                     
                        | Sculpt Layers 
                              The Export Layers As Blendshapes preference must
                                 be turned on for sculpt layers to be exported as blendshapes. Sculpt
                                 layers are converted to blend shape targets (Maya) or morph targets
                                 (3ds Max) when transferring between Mudbox and these 3D applications
                                 via FBX For more information, see 
                                          FBX.Keep in mind that sculpt layers are locked
                                 to a specific subdivision level, so only the sculpt layers locked
                                 to the currently active subdivision level will be exported as blend
                                 shape targets. Any other sculpt layer information that exists on any
                                 other subdivision levels gets baked into the base mesh when exported
                                 using FBX and not exported as a blendshape.
                               The Lock property
                                 on a sculpt layer is ignored by FBX.
                              Any layer masking that exists in a Mudbox
                                 file is baked into the blend shape target/morph target when exported
                                 as an FBX file.
                              When the Visibility property
                                 for a sculpt layer is turned off, the blend shape target’s weight
                                 is set as zero in the FBX file.
                              Export layers as blendshapes works on
                                 selected faces.
                               | C | C | C |