Overview
            
            The
               following QuickStart tutorial is structured in a step-by-step format
               to help you get started with the basic features of Mudbox.
            
            NoteDepending on your
                  experience with other 3D applications, the QuickStart tutorial may
                  take between 10 and 15 minutes to complete.
               
            NoteBeyond the QuickStart
                  tutorial you can refer to the user guides and reference sections
                  of the Mudbox Help for more detailed information.
               
            Configure your Wacom tablet
               or mouse
            
            It is recommended that
               you use a Wacom® pen tablet in order to take full advantage of the
               sculpting functionality in Mudbox. If you do not have a tablet you
               can alternately sculpt a mesh in Mudbox using a standard three-button
               mouse.
            
            Mudbox uses a similar
               three-button configuration for camera actions as Maya®. You'll need
               to configure the upper and lower side switches on your Wacom pen
               so they act in a similar manner as the right and middle buttons on
               the mouse. For more information see 
                        Tablet setup.
            
            If you are not using
               a tablet and stylus, a three-button mouse must be used with Mudbox
               to provide the functionality necessary to control Mudbox. For information
               on configuring a three-button mouse, see 
                        Mouse setup.
            
         Launch Mudbox
            
            Do one of the following:
            
            (Windows)
            
            
               -  Double-click the Mudbox icon on your
                  desktop.
               
-  From the Windows Start menu,
                  select: Programs > Autodesk > Mudbox <version>
                     > Mudbox <version>.
               
(Mac OS X)
            
            
               -  Click the Mudbox icon in the Dock.
               
-  From the Finder menu,
                  select Go > Applications, double-click
                  the Autodesk folder to display
                  its contents, then double-click the Mudbox application icon.
               
(Linux)
            
            
               -  Open a terminal and type mudbox, then press Enter.
               
Load a model
            
            Mudbox works with polygonal
               models as the underlying surface type. Polygonal meshes are a surface
               type that are widely used in the development of 3D content for animated
               effects in film, interactive video games, digital prototypes for
               industrial design, and for creating virtual 3D content for the internet.
               For more information on polygonal models, see 
                        Sculpting overview.
            
            In this lesson, you sculpt
               a polygonal sphere you create in Mudbox. Mudbox includes a variety
               of pre-made 3D model templates you can use as the basis for your
               sculpted models. These simple pre-made polygonal meshes have UV texture
               coordinates which are required for texture painting and texture extraction.
               For more information on sculpting templates, see 
                        Load a sculpt template.
            
            Whenever you launch Mudbox,
               the Welcome window appears. This
               lets you easily view the learning movies, select a sculpt template
               or a file from disk.
            
            
               - In the Start A New Sculpture section
                  of the Welcome window, select the Sphere sculpt
                  template. 
                  A polygonal sphere appears
                     in the 3D View.
                   
NoteYou can open or import
                  your own polygonal meshes from other 3D applications using either
                  the 
File > Open or 
File
                     > Import. Files must be either in the .fbx or .obj
                  file format. For more information see 
                           Model file formats.
               
 
            Navigate the 3D View
            
            In Mudbox, you must be
               able to view and sculpt your model from many viewpoints within the 3D
                  View. Navigating the camera within the 3D
                  View is the first skill you must master. Mudbox uses
               a three-button configuration for camera actions similar to Autodesk® Maya®.
            
               
                  
                     
                     
                     
                     
                     
                        | To: | Keyboard shortcut: (Windows and Linux) | Keyboard shortcut: (Mac OS X) | Results | 
                     
                        | Rotate the camera | Alt + drag | Option + drag Command + drag | The
                              camera rotates about its center of interest.
                            | 
                     
                        | Track the camera | Alt + Middle-drag | Option + Middle-drag Command + Middle-drag | The camera moves in a sideways
                              motion.
                            | 
                     
                        | Dolly the camera | Alt + Right-drag | Option + Right-drag Command + Right-drag | The camera moves toward its
                              center of interest.
                            You can also dolly using the
                              scroll wheel on your mouse.
                            | 
                     
                        | Focus on a location | F | F | Place your cursor over
                              the model and press the F key. The
                              location beneath the cursor becomes the camera's center of interest.
                            | 
                     
                        | Frame All | A | A | Repositions the camera
                              so that all visible geometry is within the camera's field of view.
                            | 
                  
               
             
         
            - Using the hotkeys described above, tumble,
               track, and dolly the camera in relation to the sphere so you become
               familiar with these features.
            
Increase the resolution
               of a model
            
            Adding more polygonal
               faces to a model, also referred to as increasing its resolution,
               is accomplished by subdividing it. Subdividing lets you sculpt more detail
               than would otherwise be possible. Adding a subdivision level divides each
               four-sided polygon face on the model into four smaller faces, and
               so on.
            
            
               - To see the individual polygon faces on
                  the model, press the W key. (Pressing W a
                  second time turns the wireframe display off).
               
- From the main menu, select Mesh
                     > Add New Subdivision Level to increase the resolution
                  of the sphere.
                  NoteYou can also add
                        a new subdivision level by pressing the hotkeys Shift +
                           D. 
Additional polygonal
                     faces appear on the model. The Heads-up Display momentarily
                     appears in the upper right corner of the 3D View to
                     provide information including the current subdivision level as well
                     as the number of polygons for that subdivision level. The new subdivision
                     level is called Level 1.
                   You can also determine
                     how many levels the Sphere currently has, as well as information
                     about those levels by viewing the Object List.
                   
- To view the Object List,
                  click the tab titled Object List located in the
                  upper-right of the Mudbox user interface.
               
- Click the + symbol
                  beside the Sphere name to expand the list. 
                  The Sphere has two subdivision
                     levels: 0 and 1. The active subdivision level is level: 1. (Adjust
                     the column width of the Name column
                     in the Object List if you cannot see
                     this information clearly).
                   NoteBy default, only
                        one subdivision level can be sculpted on at a time. To sculpt on
                        level_0 again you must step down from level_1 to level_0 (the lower resolution
                        version of the mesh).
                      
- Press the Page Down key
                  to step down to display the original base level of the model. The
                  current subdivision level momentarily appears in the Heads-up
                     display.
               
The following hotkeys
               are useful for navigating the subdivision levels.
            
               
                  
                     
                     
                     
                     
                     
                        | To: | Keyboard shortcut: (Windows) | Keyboard shortcut: (Mac OS X) | Action/Results | 
                     
                        | Add a new subdivision level | Shift + D | Shift + D | Subdivides the active mesh and an additional subdivision
                           level is added to mesh. (Ensure that the mesh you want to subdivide
                           is selected or that the cursor is on top of the mesh before you subdivide) | 
                     
                        | Step up one subdivision level | Page Up | Page Up | Displays the next densest level on the selected model. | 
                     
                        | Step down one subdivision level | Page Down | Page Down | Displays the next coarsest level on the selected model. | 
                  
               
             
         Sculpt a model
            
            In Mudbox you sculpt
               your model using sculpting tools you select from the tool trays
               located below the 3D View.
            
            
               - Click the tab titled Sculpt
                     Tools then in the Sculpt Tools tray,
                  click the Sculpt tool.
               
- In the 3D View,
                  position the cursor over the sphere, then click-drag the cursor
                  across the surface of the sphere for one short stroke.
                  Your sculpt stroke moves
                     the affected vertices on the model slightly outwards on the model.
                   NoteYou can undo a sculpt
                        stroke by immediately pressing the hotkeys Ctrl +
                           Z. 
- Press the Ctrl key,
                  while performing another sculpt stroke on the sphere. 
                  This time the affected
                     vertices are moved inwards in relation to the polygonal mesh. 
                   NoteClicking the Sculpt tool
                        icon in the tray displays its properties in the Properties window
                        on the right side of the user interface. You can change a tool's Size and Strength in
                        the Properties window, or use the
                        hotkeys described in the table below.
                      
               
                  
                     
                     
                     
                     
                     
                        | Tool Property | Keyboard shortcut: (Windows) | Keyboard shortcut: (Mac OS X) | Action/Results | 
                     
                        | Size | B + drag | B + drag | The circle surrounding the cursor changes size depending
                           on the direction you drag, indicating the region of influence of
                           the sculpting tool. | 
                     
                        | Strength | M + drag | M + drag | The vertical line above the cursor changes length depending
                           on the direction you drag, indicating the change in tool strength. | 
                  
               
             
         Sculpt using layers
            
            You can store sculpted
               detail on one or more sculpt layers. Sculpt layers store edits to
               the mesh and let you create and edit sculpted features, keep the
               edits separate from one another, and let you blend sculpted detail
               between layers. You view and manage layers using the Layers window.
            
            
               - Click the Layers tab
                  in the upper-right corner of the Mudbox interface to display the Layers window.
               
- To create a new sculpt layer, first set
                  the display button at the top of the Layers window
                  to Sculpt, then click the Layers window
                  menu (  ) and select New
                     Layer from the list (or click the New
                     Layer icon). ) and select New
                     Layer from the list (or click the New
                     Layer icon).A new layer titled Sculpt
                     Layer 1 is created and becomes the active layer. Everything you
                     sculpt from now on will be stored separately on this layer until
                     you select another layer or change subdivision levels.
                   
- In the 3D View,
                  sculpt on the sphere while Sculpt Layer 1 is selected.
               
- To sculpt on the original base layer
                  (Sphere), click the Sphere layer in the Layers window
                  to select it.
               
- Turn off the display of Sculpt Layer
                  1 by clicking the visibility icon (circular dot) beside it. 
                  The details you sculpted
                     on Sculpt Layer 1 disappear when the layer is invisible.
                   
You can lower the Opacity setting
               (located to the right of the layer name) so it fades out the sculpting
               for the entire sculpt layer by setting its value to zero. This is
               a great non-destructive tool. The Opacity value
               also works as a multiplier; you can either amplify or invert the
               sculpted information on the layer by entering values over 100 or
               by entering negative values. The Opacity setting
               slider can also be used to adjust the opacity value.
            
            If you want to hold back
               or mask pre-existing sculpting in localized areas of a sculpt layer
               you can use the mask feature to paint the sculpted areas you want
               temporarily removed from that layer. For more information, see 
                        Mask sculpting on a layer
         Sculpt using stencils
            
            Stencils let you use
               images to sculpt interesting detail onto a model. In Mudbox, a stencil
               functions in a similar manner as its real world counterparts. Black
               values in the stencil image protect the mesh and white areas of
               the stencil image allow the sculpt tool to pass through and affect
               the vertices on the model.
            
            
               - From the main menu, select File
                     > New Scene, then click Don’t Save in
                  the New Scene window. 
                  You’ll create a new sphere
                     for your work with stencils in the steps that follow.
                   
- Select Create > Mesh >
                     Sphere.
                  A new polygonal sphere
                     appears in the 3D View.
                   
- In the 3D View,
                  position the cursor over the sphere, and press Shift + D twice
                  in order to subdivide it a couple more times so you can add the
                  finer detail that this stencil can provide.
                  Some stencil effects
                     do not appear correctly unless the model has been subdivided to
                     a high enough subdivision level.
                   
- In the Stencil tray,
                  click the stencil thumbnail image titled bw_skin08.jpg to
                  select it. (Placing the cursor over a thumbnail image displays its
                  name).
                  The stencil image appears
                     in the center of the 3D View.
                   
- Ensure the sphere is positioned directly
                  behind the stencil image in the 3D View.
                  If you need to reposition
                     the stencil in the 3D View, use the following
                     hotkeys.
                   
                     
                        
                           
                           
                           
                           
                           
                              | To: | Keyboard shortcut: (Windows and Linux) | Keyboard shortcut: (Mac OS X) | Results |  
                              | Rotate a stencil | S + drag | S + drag | Rotates the stencil about its center pivot point. |  
                              | Move a stencil | S + Middle-drag | S + Middle-drag | Moves the stencil. |  
                              | Scale a stencil | S + Right-drag | S + Right-drag | Scales the stencil larger or smaller. |  
 
 
- With the Sculpt tool
                  still selected, stroke across the stencil image and onto the sphere.
                  The stencil disappears
                     when you stroke to let you see the region you're affecting on the
                     model.
                   
- Click the Off icon
                  in the Stencil tray to turn off the
                  stencil before proceeding to the next section.
                  TipSelecting either
                        the stencil's icon in the Stencil tray
                        or the stencil object in the Object List displays
                        its properties in the Properties window.
                      
Paint a model
            
            The 3D
                  Paint feature lets you apply digital paint to your models
               in Mudbox.
            
            Two paint modes are available:
            
            
               - 3D Paint:
                  Paint is applied directly to the 3D model.
               
- Stencil Projection:
                  Paint is projected onto the model through a 2D stencil image you
                  specify and the color properties of the stencil image are applied to
                  the model as you stroke over it in the 3D View.
               
Using these two paint
               modes in combination with the tool properties and other bitmap images
               provides the possibility for an unlimited variety of brush tips.
            
            In this lesson, you’ll
               learn the basics of both techniques to apply paint to the sphere.
            
            
               - From the main menu, select File
                     > New Scene, then click Don’t Save in
                  the New Scene window. 
                  You’ll create a new sphere
                     for painting in the steps that follow. 
                   
- Select Create > Mesh >
                     Sphere.
                  A new polygonal sphere
                     appears in the 3D View.
                   
- Select the Paint Tools tray,
                  then select the Paint Brush.
               
- Stroke across the model to begin painting. 
                  The Create
                        New Paint Layer window appears before any paint is applied.
                   NoteThe first time you
                        paint on a model, the Create New Paint Layer window
                        appears. It is necessary to have at least one paint layer to paint
                        on a model. The paint layer stores your paint as a bitmap image.
                        The default layer settings are sufficient for this lesson.
                      
A paint layer titled
                     Paint Layer 1 is created and you can now paint on the model. Note
                     that the Layers window has updated to
                     display Paint layers. For more information
                     on paint layer options see 
                              Create a new paint layer.
                   NoteThe paint layer appears
                        in the same Layers window location as the sculpt
                        layer you created in the previous section. The Layers window
                        displays both sculpt and paint layers (but not simultaneously) and
                        is controlled by the layer display button at the top of the Layers window.
                      
- Stroke on the model in the area you want
                  to apply paint.
                  The default paint color
                     is white.
                   
- To change the paint color, click the Color box
                  in the Paint Brush properties window.
                  The Color
                        Chooser window appears.
                   TipYou can also sample
                        a color in the  3D View by pressing I and clicking
                        in the  3D View. For more information,
                        see  Sample color on a model.
                      
 
- In the Color Chooser window,
                  select a preset color from the array of color tiles or create a
                  custom color by clicking in the color wheel on the right, then click Done.
               
- Paint on the sphere.
                  
               
- To erase paint, select the Paint
                     Erase tool located on the Paint Tools tray then
                  stroke across the model on any areas you’ve previously painted.
                  You can also undo a stroke by pressing Ctrl + Z immediately
                  after your stroke.
               
Paint using stencils
            
            You can load images or
               textures into the 3D View and project a portion
               or all of an image onto a model. 
            
            
               - In the Paint Tools tray,
                  select the Projection brush.
               
- In the Stencils tray,
                  select the grass stencil image title rgb_grass.jpg to load
                  it as a stencil image for paint projection.
                  The grass image appears
                     as a stencil at the center of the 3D View.
                     If the grass image fills the entire 3D View,
                     scale it smaller. Press the S key while dragging
                     with the left, middle, or right button to scale the stencil smaller. For
                     more information, see 
                              Move, rotate, or scale a stencil.
                   
- In the 3D View,
                  dolly, track, or tumble the view so the sphere is positioned where
                  you want it to receive paint in relation to the stencil image.
               
- Stroke on the stencil to begin painting
                  using the Projection brush. 
                  The grass stencil disappears
                     as you stroke and paint is projected onto the model based on the
                     stencil image in the locations you stroke. The stencil reappears
                     after each stroke.
                   NoteYou can adjust the
                        transparency of the stencil’s display in the 3D
                           View by adjusting its Visibility property
                        in the Advanced section of the Stencil Properties window.
                        Adjusting this property does not affect how paint is applied to
                        the model, it simply makes it easier to see the model behind the stencil
                        in the 3D View.
                      
NoteThe  Create
                           New Paint Layer window doesn’t appear since a paint layer
                        already exists. In this lesson you apply the stencil paint to the
                        existing paint layer. In your own work, you may want to create a
                        new layer to keep the different images you paint separate. For more
                        information on creating a new layer see  Create a new paint layer.
                      
 
Save your work
            
            
               - Select File > Save Scene to
                  save your first digital sculpture. 
                  The file is stored as
                     a .mud format file, the native Mudbox file format. Any images you
                     created while painting are stored in a directory with the same name
                     as your .mud file (for example, test.mud and test-files). For more information on
                     how to save and export your work, see 
                              Save or export your work.
                   
- To exit Mudbox, do the following:
                  
                     - (Windows) Select File
                           > Exit.
                     
- (Mac OS X) Select Mudbox
                           > Quit Mudbox.
                     
- (Linux) Select File
                           > Exit.
                     
 
NoteEach time you exit
                  Mudbox, any changes you’ve made to the configuration of the Mudbox
                  interface are automatically saved in a UI.sav and Settings.sav file
                  to record your user settings.