Overview
The
following QuickStart tutorial is structured in a step-by-step format
to help you get started with the basic features of Mudbox.
NoteDepending on your
experience with other 3D applications, the QuickStart tutorial may
take between 10 and 15 minutes to complete.
NoteBeyond the QuickStart
tutorial you can refer to the user guides and reference sections
of the Mudbox Help for more detailed information.
Configure your Wacom tablet
or mouse
It is recommended that
you use a Wacom® pen tablet in order to take full advantage of the
sculpting functionality in Mudbox. If you do not have a tablet you
can alternately sculpt a mesh in Mudbox using a standard three-button
mouse.
Mudbox uses a similar
three-button configuration for camera actions as Maya®. You'll need
to configure the upper and lower side switches on your Wacom pen
so they act in a similar manner as the right and middle buttons on
the mouse. For more information see
Tablet setup.
If you are not using
a tablet and stylus, a three-button mouse must be used with Mudbox
to provide the functionality necessary to control Mudbox. For information
on configuring a three-button mouse, see
Mouse setup.
Launch Mudbox
Do one of the following:
(Windows)
- Double-click the Mudbox icon on your
desktop.
- From the Windows Start menu,
select: Programs > Autodesk > Mudbox <version>
> Mudbox <version>.
(Mac OS X)
- Click the Mudbox icon in the Dock.
- From the Finder menu,
select Go > Applications, double-click
the Autodesk folder to display
its contents, then double-click the Mudbox application icon.
(Linux)
- Open a terminal and type mudbox, then press Enter.
Load a model
Mudbox works with polygonal
models as the underlying surface type. Polygonal meshes are a surface
type that are widely used in the development of 3D content for animated
effects in film, interactive video games, digital prototypes for
industrial design, and for creating virtual 3D content for the internet.
For more information on polygonal models, see
Sculpting overview.
In this lesson, you sculpt
a polygonal sphere you create in Mudbox. Mudbox includes a variety
of pre-made 3D model templates you can use as the basis for your
sculpted models. These simple pre-made polygonal meshes have UV texture
coordinates which are required for texture painting and texture extraction.
For more information on sculpting templates, see
Load a sculpt template.
Whenever you launch Mudbox,
the Welcome window appears. This
lets you easily view the learning movies, select a sculpt template
or a file from disk.
- In the Start A New Sculpture section
of the Welcome window, select the Sphere sculpt
template.
A polygonal sphere appears
in the 3D View.
NoteYou can open or import
your own polygonal meshes from other 3D applications using either
the
File > Open or
File
> Import. Files must be either in the .fbx or .obj
file format. For more information see
Model file formats.
Navigate the 3D View
In Mudbox, you must be
able to view and sculpt your model from many viewpoints within the 3D
View. Navigating the camera within the 3D
View is the first skill you must master. Mudbox uses
a three-button configuration for camera actions similar to Autodesk® Maya®.
To:
|
Keyboard shortcut: (Windows and Linux)
|
Keyboard shortcut: (Mac OS X)
|
Results
|
Rotate the camera
|
Alt + drag
|
Option + drag Command + drag
|
The
camera rotates about its center of interest.
|
Track the camera
|
Alt + Middle-drag
|
Option + Middle-drag Command + Middle-drag
|
The camera moves in a sideways
motion.
|
Dolly the camera
|
Alt + Right-drag
|
Option + Right-drag Command + Right-drag
|
The camera moves toward its
center of interest.
You can also dolly using the
scroll wheel on your mouse.
|
Focus on a location
|
F
|
F
|
Place your cursor over
the model and press the F key. The
location beneath the cursor becomes the camera's center of interest.
|
Frame All
|
A
|
A
|
Repositions the camera
so that all visible geometry is within the camera's field of view.
|
- Using the hotkeys described above, tumble,
track, and dolly the camera in relation to the sphere so you become
familiar with these features.
Increase the resolution
of a model
Adding more polygonal
faces to a model, also referred to as increasing its resolution,
is accomplished by subdividing it. Subdividing lets you sculpt more detail
than would otherwise be possible. Adding a subdivision level divides each
four-sided polygon face on the model into four smaller faces, and
so on.
- To see the individual polygon faces on
the model, press the W key. (Pressing W a
second time turns the wireframe display off).
- From the main menu, select Mesh
> Add New Subdivision Level to increase the resolution
of the sphere.
NoteYou can also add
a new subdivision level by pressing the hotkeys Shift +
D.
Additional polygonal
faces appear on the model. The Heads-up Display momentarily
appears in the upper right corner of the 3D View to
provide information including the current subdivision level as well
as the number of polygons for that subdivision level. The new subdivision
level is called Level 1.
You can also determine
how many levels the Sphere currently has, as well as information
about those levels by viewing the Object List.
- To view the Object List,
click the tab titled Object List located in the
upper-right of the Mudbox user interface.
- Click the + symbol
beside the Sphere name to expand the list.
The Sphere has two subdivision
levels: 0 and 1. The active subdivision level is level: 1. (Adjust
the column width of the Name column
in the Object List if you cannot see
this information clearly).
NoteBy default, only
one subdivision level can be sculpted on at a time. To sculpt on
level_0 again you must step down from level_1 to level_0 (the lower resolution
version of the mesh).
- Press the Page Down key
to step down to display the original base level of the model. The
current subdivision level momentarily appears in the Heads-up
display.
The following hotkeys
are useful for navigating the subdivision levels.
To:
|
Keyboard shortcut: (Windows)
|
Keyboard shortcut: (Mac OS X)
|
Action/Results
|
Add a new subdivision level |
Shift + D |
Shift + D |
Subdivides the active mesh and an additional subdivision
level is added to mesh. (Ensure that the mesh you want to subdivide
is selected or that the cursor is on top of the mesh before you subdivide)
|
Step up one subdivision level |
Page Up |
Page Up |
Displays the next densest level on the selected model. |
Step down one subdivision level |
Page Down |
Page Down |
Displays the next coarsest level on the selected model. |
Sculpt a model
In Mudbox you sculpt
your model using sculpting tools you select from the tool trays
located below the 3D View.
- Click the tab titled Sculpt
Tools then in the Sculpt Tools tray,
click the Sculpt tool.
- In the 3D View,
position the cursor over the sphere, then click-drag the cursor
across the surface of the sphere for one short stroke.
Your sculpt stroke moves
the affected vertices on the model slightly outwards on the model.
NoteYou can undo a sculpt
stroke by immediately pressing the hotkeys Ctrl +
Z.
- Press the Ctrl key,
while performing another sculpt stroke on the sphere.
This time the affected
vertices are moved inwards in relation to the polygonal mesh.
NoteClicking the Sculpt tool
icon in the tray displays its properties in the Properties window
on the right side of the user interface. You can change a tool's Size and Strength in
the Properties window, or use the
hotkeys described in the table below.
Tool Property
|
Keyboard shortcut: (Windows)
|
Keyboard shortcut: (Mac OS X)
|
Action/Results
|
Size |
B + drag |
B + drag |
The circle surrounding the cursor changes size depending
on the direction you drag, indicating the region of influence of
the sculpting tool.
|
Strength |
M + drag |
M + drag |
The vertical line above the cursor changes length depending
on the direction you drag, indicating the change in tool strength.
|
Sculpt using layers
You can store sculpted
detail on one or more sculpt layers. Sculpt layers store edits to
the mesh and let you create and edit sculpted features, keep the
edits separate from one another, and let you blend sculpted detail
between layers. You view and manage layers using the Layers window.
- Click the Layers tab
in the upper-right corner of the Mudbox interface to display the Layers window.
- To create a new sculpt layer, first set
the display button at the top of the Layers window
to Sculpt, then click the Layers window
menu ( ) and select New
Layer from the list (or click the New
Layer icon).
A new layer titled Sculpt
Layer 1 is created and becomes the active layer. Everything you
sculpt from now on will be stored separately on this layer until
you select another layer or change subdivision levels.
- In the 3D View,
sculpt on the sphere while Sculpt Layer 1 is selected.
- To sculpt on the original base layer
(Sphere), click the Sphere layer in the Layers window
to select it.
- Turn off the display of Sculpt Layer
1 by clicking the visibility icon (circular dot) beside it.
The details you sculpted
on Sculpt Layer 1 disappear when the layer is invisible.
You can lower the Opacity setting
(located to the right of the layer name) so it fades out the sculpting
for the entire sculpt layer by setting its value to zero. This is
a great non-destructive tool. The Opacity value
also works as a multiplier; you can either amplify or invert the
sculpted information on the layer by entering values over 100 or
by entering negative values. The Opacity setting
slider can also be used to adjust the opacity value.
If you want to hold back
or mask pre-existing sculpting in localized areas of a sculpt layer
you can use the mask feature to paint the sculpted areas you want
temporarily removed from that layer. For more information, see
Mask sculpting on a layer
Sculpt using stencils
Stencils let you use
images to sculpt interesting detail onto a model. In Mudbox, a stencil
functions in a similar manner as its real world counterparts. Black
values in the stencil image protect the mesh and white areas of
the stencil image allow the sculpt tool to pass through and affect
the vertices on the model.
- From the main menu, select File
> New Scene, then click Don’t Save in
the New Scene window.
You’ll create a new sphere
for your work with stencils in the steps that follow.
- Select Create > Mesh >
Sphere.
A new polygonal sphere
appears in the 3D View.
- In the 3D View,
position the cursor over the sphere, and press Shift + D twice
in order to subdivide it a couple more times so you can add the
finer detail that this stencil can provide.
Some stencil effects
do not appear correctly unless the model has been subdivided to
a high enough subdivision level.
- In the Stencil tray,
click the stencil thumbnail image titled bw_skin08.jpg to
select it. (Placing the cursor over a thumbnail image displays its
name).
The stencil image appears
in the center of the 3D View.
- Ensure the sphere is positioned directly
behind the stencil image in the 3D View.
If you need to reposition
the stencil in the 3D View, use the following
hotkeys.
To:
|
Keyboard shortcut: (Windows and Linux)
|
Keyboard shortcut: (Mac OS X)
|
Results
|
Rotate a stencil |
S + drag |
S + drag |
Rotates the stencil about its center pivot point. |
Move a stencil |
S + Middle-drag |
S + Middle-drag |
Moves the stencil. |
Scale a stencil |
S + Right-drag |
S + Right-drag |
Scales the stencil larger or smaller. |
- With the Sculpt tool
still selected, stroke across the stencil image and onto the sphere.
The stencil disappears
when you stroke to let you see the region you're affecting on the
model.
- Click the Off icon
in the Stencil tray to turn off the
stencil before proceeding to the next section.
TipSelecting either
the stencil's icon in the Stencil tray
or the stencil object in the Object List displays
its properties in the Properties window.
Paint a model
The 3D
Paint feature lets you apply digital paint to your models
in Mudbox.
Two paint modes are available:
- 3D Paint:
Paint is applied directly to the 3D model.
- Stencil Projection:
Paint is projected onto the model through a 2D stencil image you
specify and the color properties of the stencil image are applied to
the model as you stroke over it in the 3D View.
Using these two paint
modes in combination with the tool properties and other bitmap images
provides the possibility for an unlimited variety of brush tips.
In this lesson, you’ll
learn the basics of both techniques to apply paint to the sphere.
- From the main menu, select File
> New Scene, then click Don’t Save in
the New Scene window.
You’ll create a new sphere
for painting in the steps that follow.
- Select Create > Mesh >
Sphere.
A new polygonal sphere
appears in the 3D View.
- Select the Paint Tools tray,
then select the Paint Brush.
- Stroke across the model to begin painting.
The Create
New Paint Layer window appears before any paint is applied.
NoteThe first time you
paint on a model, the Create New Paint Layer window
appears. It is necessary to have at least one paint layer to paint
on a model. The paint layer stores your paint as a bitmap image.
The default layer settings are sufficient for this lesson.
Click OK to
create the new layer.
A paint layer titled
Paint Layer 1 is created and you can now paint on the model. Note
that the Layers window has updated to
display Paint layers. For more information
on paint layer options see
Create a new paint layer.
NoteThe paint layer appears
in the same Layers window location as the sculpt
layer you created in the previous section. The Layers window
displays both sculpt and paint layers (but not simultaneously) and
is controlled by the layer display button at the top of the Layers window.
- Stroke on the model in the area you want
to apply paint.
The default paint color
is white.
- To change the paint color, click the Color box
in the Paint Brush properties window.
The Color
Chooser window appears.
TipYou can also sample
a color in the
3D View by pressing I and clicking
in the
3D View. For more information,
see
Sample color on a model.
- In the Color Chooser window,
select a preset color from the array of color tiles or create a
custom color by clicking in the color wheel on the right, then click Done.
- Paint on the sphere.
- To erase paint, select the Paint
Erase tool located on the Paint Tools tray then
stroke across the model on any areas you’ve previously painted.
You can also undo a stroke by pressing Ctrl + Z immediately
after your stroke.
Paint using stencils
You can load images or
textures into the 3D View and project a portion
or all of an image onto a model.
- In the Paint Tools tray,
select the Projection brush.
- In the Stencils tray,
select the grass stencil image title rgb_grass.jpg to load
it as a stencil image for paint projection.
The grass image appears
as a stencil at the center of the 3D View.
If the grass image fills the entire 3D View,
scale it smaller. Press the S key while dragging
with the left, middle, or right button to scale the stencil smaller. For
more information, see
Move, rotate, or scale a stencil.
- In the 3D View,
dolly, track, or tumble the view so the sphere is positioned where
you want it to receive paint in relation to the stencil image.
- Stroke on the stencil to begin painting
using the Projection brush.
The grass stencil disappears
as you stroke and paint is projected onto the model based on the
stencil image in the locations you stroke. The stencil reappears
after each stroke.
NoteYou can adjust the
transparency of the stencil’s display in the 3D
View by adjusting its Visibility property
in the Advanced section of the Stencil Properties window.
Adjusting this property does not affect how paint is applied to
the model, it simply makes it easier to see the model behind the stencil
in the 3D View.
NoteThe
Create
New Paint Layer window doesn’t appear since a paint layer
already exists. In this lesson you apply the stencil paint to the
existing paint layer. In your own work, you may want to create a
new layer to keep the different images you paint separate. For more
information on creating a new layer see
Create a new paint layer.
When
you’re finished using the Projection brush,
click the Off icon in the Stencil tray
to quit the stencil before continuing your work. Otherwise, the
stencil remains active on the Projection brush.
Save your work
- Select File > Save Scene to
save your first digital sculpture.
The file is stored as
a .mud format file, the native Mudbox file format. Any images you
created while painting are stored in a directory with the same name
as your .mud file (for example, test.mud and test-files). For more information on
how to save and export your work, see
Save or export your work.
- To exit Mudbox, do the following:
- (Windows) Select File
> Exit.
- (Mac OS X) Select Mudbox
> Quit Mudbox.
- (Linux) Select File
> Exit.
NoteEach time you exit
Mudbox, any changes you’ve made to the configuration of the Mudbox
interface are automatically saved in a UI.sav and Settings.sav file
to record your user settings.