Simulates
            lighting in the scene based on an image of an environment. Image-based
            lighting can use High Dynamic Range Images (HDRI) to simulate realistic
            lighting and reflection effects.
         
         NoteYou can specify only
               one image-based light in the scene at a time. Other light types
               can be used with image-based lights and the overall scene illuminance
               is cumulative.
            
         - Intensity
- 
               Specifies the strength
                     or brightness of the light source.
                   
- Locked To Camera
- 
               Locks the position of
                     the light source to the camera. When the camera is rotated or tumbled,
                     the effect of the light (specular highlight) changes relative to
                     the model’s surface.
                   
- Show Manipulator
- 
               Displays the light’s transformation
                     manipulator. The manipulator display depends on the light type.
                     For a point light, a move manipulator appears to let you reposition
                     the location in X, Y, Z. For a directional light source a rotate
                     manipulator appears to let you rotate the direction of the light
                     source.
                   
- Image Based Light File
- 
               Specifies the image file used
                     as the light map. An environment is simulated around the model which
                     affects the model’s overall luminance and also appears in the material’s
                     reflection component. 
                   NoteIf you specify an Image
                           Based Light File, it replaces the Reflection Map file
                        in the assigned material.