Simulates
lighting in the scene based on an image of an environment. Image-based
lighting can use High Dynamic Range Images (HDRI) to simulate realistic
lighting and reflection effects.
NoteYou can specify only
one image-based light in the scene at a time. Other light types
can be used with image-based lights and the overall scene illuminance
is cumulative.
- Intensity
-
Specifies the strength
or brightness of the light source.
- Locked To Camera
-
Locks the position of
the light source to the camera. When the camera is rotated or tumbled,
the effect of the light (specular highlight) changes relative to
the model’s surface.
- Show Manipulator
-
Displays the light’s transformation
manipulator. The manipulator display depends on the light type.
For a point light, a move manipulator appears to let you reposition
the location in X, Y, Z. For a directional light source a rotate
manipulator appears to let you rotate the direction of the light
source.
- Image Based Light File
-
Specifies the image file used
as the light map. An environment is simulated around the model which
affects the model’s overall luminance and also appears in the material’s
reflection component.
NoteIf you specify an Image
Based Light File, it replaces the Reflection Map file
in the assigned material.