The Blur brush
            softens (blurs) detail in painted texture layers in the areas you stroke
            and is ideal for retouching localized regions directly on your painted 3D
            models.
         
         
            - Click the Layers tab
               to display the Layers window, and set the
               layer display to Paint.
            
- In the Layers window,
               select the paint layer that you want to apply some localized blur.
            
- In the Paint Tools tray,
               select the Blur tool.
            
- Stroke across the painted texture in
               the region you want to blur/soften.
               Paint is blurred in the
                  areas you stroke. Adjust the Blur Radius and Strength properties
                  to control the amount of blur produced by the brush as required.
                  If more blur is required, undo your previous blur, increase the Blur
                     Radius and stroke again.
                
Notes on using the Blur
               brush
            
            The Blur brush
               is intended to allow texture artists to perform blurring on localized
               areas of a 3D model without having to export their texture maps
               to another image editing application. For best results, the following
               information should be considered.
            
            
               - The Blur brush
                  works as a screen-based operation that captures the 3D View to
                  calculate a blurred image of the view. Any operation that changes the
                  screen image causes the reference image to be recalculated and updated.
                  This includes: dollying, tumbling or tracking the 3D
                     View; turning paint layers on or off; accessing features
                  in the Object List. In addition, adjusting the Blur
                     Radius property will cause the reference image to be recalculated
                  and updated. You may notice a slight pause on screen whenever this
                  occurs.
               
- The relationship between the camera position
                  and the model has an impact on the blur results. That is, dollying
                  and zooming within the 3D View affects
                  the blur results even though other Blur brush
                  properties may remain constant. As a result, you may want to adjust
                  the Blur Radius value after dollying
                  the camera in order to achieve the same blur result.
               
- For best results, leave the Use
                     Texture Filtering preference turned on when using the Blur brush.
               
- The blur effect is applied only to the
                  currently selected layer. If paint layer blend modes are turned
                  on for any paint layers the results may be occluded by other layers
                  that may exist above selected layer in the layer stack. In this
                  circumstance, you may want to turn off any other layers that are
                  not required when using this tool.
               
- Blur artifacts can occur in a number
                  of circumstances. For example, whenever the brush ring intersects
                  the edge of the 3D View a hard edge on the blur
                  results occurs in those locations. Avoid intersecting the brush
                  ring with the outside silhouette edge of the model, or across areas
                  of a model that face away from the camera viewing plane to minimize
                  unexpected color edits on the texture.