While many poses and
deformations do not require symmetry, sometimes the need arises
to create a pose where one or more components on either side of
the model’s axis of symmetry are symmetrical. You can do this using
the layer symmetry feature.
NoteYou must set the
model’s topological axis before the following procedure is performed.
For more information, see
Set a topological axis
- In the Object List,
select the model you want to add to a sculpt layer.
Sculpt layers also are
used to store pose data so you can think of them interchangeably
as sculpt or pose layers depending on what data you save on them
when they are active.
- In the Layers window,
ensure the display button is set to Sculpt.
The name of the model
you selected in the Object List appears in the
list of layers.
- From the Layers window
menu ( ), select New
Layer or click the New Layer icon.
You can immediately sculpt
on this new layer.
- Sculpt and pose the features you want
on one half of the model’s axis of symmetry.
- Select the Faces tool
from the Select/Move Tools tray, then
select a few faces on the sculpted/deformed half of the model.
- In the Layers menu,
select Mirror > <axis> where
the axis you select (X, Y, or Z) represents the axis you want the
deformation posed across.
The sculpting is copied
across the axis of symmetry and appears on the other half of the
model.