- Ensure the model meets the criteria described
               in 
                        Prepare a model for sculpting.
            
- To view the UV texture coordinates for
               a model in Maya, select the Polygons menu
               set, then select Edit UVs > UV Texture Editor.
- Use the UV Texture Editor to determine
               whether any UVs are overlapping by selecting Image
                  > Shade UVs.The UV
                     Texture Editor provides many tools for modifying and
                  correcting the layout of UVs. Subdivision surfaces must be converted
                  to polygon surfaces before exporting from Maya as an .obj file.
                  Consult the Maya Help for further information.
                NoteModifying the layout
                     and distribution of the UVs on a mesh does not affect the layout
                     and distribution of the faces on the 3D polygonal mesh but does
                     have an impact on texture mapping.
                   
- The Autodesk FBX® file format is recommended for transfer
               of data between Maya and Mudbox. For more information on support
               entities and best practices, see 
                        Import using FBX and 
                        Export using FBX.
            
- Default camera information is not exported
               when using FBX. If you want to export camera or image plane information
               to Mudbox with your model, you must first duplicate the default
               cameras in Maya and set these as required prior to exporting your
               FBX file. For more information, see 
                        FBX features supported for import.
            
- In the scene view, select the mesh.
            
- Select File > Export Selection.
- In the General Options section,
               set the File Type to FBX,
               then select Export Selection.
               NoteWhen a model in Maya
                     has multiple UV sets, only the currently active UV set is exported
                     whenever the model is exported either as an .fbx or .obj file.
                   
- In Mudbox, depending on your requirements,
               select File > Open or File
                  > Import, and select the model you exported from Maya.
               For more information on import options, see 
                        Open a model or 
                        Import a model.