To
work efficiently in Mudbox, you must be able to view and sculpt
your 3D model from many points of view. You do this by adjusting
the position of the viewing (perspective) camera in relation to
your model by dollying (zooming), tracking (panning), or tumbling
(orbiting) the camera.
NoteMudbox uses a three-button
configuration for camera actions similar to Autodesk® Maya®.
To
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Keyboard Shortcut: (Windows and LInux)
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Keyboard Shortcut: (Mac OS X)
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Action/Results
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Rotate the camera
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Alt +
drag
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Alt +
drag
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The
camera rotates about its center of interest.
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Track the camera
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Alt +
Middle-drag
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Alt +
Middle-drag
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The camera moves in a sideways
motion.
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Dolly the camera
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Alt +
Right-drag
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Alt +
Right-drag
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The camera moves toward its
center of interest. You can also dolly using the scroll wheel if
your mouse has this feature.
NoteFor Maya users familiar
with dollying using the left and middle mouse buttons, this key combination
is also supported.
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Roll the camera
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Shift +
Middle-drag
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Shift +
Middle-drag
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The camera rolls about
its barrel.
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Focus on a location
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F
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F
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Place your cursor over
the model and press the F key. The
location beneath the cursor becomes the camera's center of interest.
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Frame All
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A
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A
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Repositions the camera
so that all visible geometry is within the camera's field of view.
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