You
            can create paint masks to mask regions of your model when you paint using
            the Projection tool as follows:
         
         
            - Paint a black and white image on a plane
               and export the paint layer, then load the image as a stencil. Use
               the stencil as a projection mask.
            
- Create a paint mask to mask sculpted
               cavities using the Cavity Ambient Occlusion filter.
            
Create a paint mask using
               the cavity ambient occlusion filter
            
            The Cavity Ambient Occlusion filter
               creates shaded effects in the cracks and crevices of your sculpted
               model. While its not currently possible to bake the occlusion effect
               as an image map, you can create a stencil mask that lets you paint
               in the crevices and cracks to recreate the effect in an image map.
            
            Use a model that has
               some sculpted detail that is enhanced by the Cavity Ambient
                  Occlusion filter. (That is, either sculpt some fine details
               directly onto the model, or use a stamp or stencil to create the
               details.)
            
            Create an cavity ambient occlusion mask
            
            
               - Dolly, track, or tumble the view to obtain
                  a viewpoint you can paint from.
                  Note Once you establish
                        a camera position, do not move the camera again until you finish
                        painting with the stencil mask. Otherwise the model and stencil
                        mask will become misaligned.
                      
- Turn off the grid in the 3D
                     View (so it does not appear in the stencil mask) by selecting Display
                     > Grid. (You can also right-click an empty area within the 3D
                     View and turn off the Grid in the
                  pop-up menu that appears.
               
- Turn on Flat Lighting by
                  selecting Display > Flat Lighting.
                  (You can also right-click an empty area within the 3D
                     View and turn on Flat Lighting from
                  the menu that appears.)
                  The model appears as
                     a flat 2D shape without any depth shading.
                   
- Right-click the model and select Edit
                     Material from the pop-up menu that appears.
                  The Material window
                     appears.
                   
- In the Material window,
                  adjust the diffuse color so it is fully white.
                  Adjusting the material
                     to white ensures that the stencil mask you create will have both
                     transparent and opaque regions.
                   
- Click the Viewport Filters tab
                  and turn on the Cavity Ambient Occlusion filter
                  for the 3D View.
                  The cracks and crevices
                     on the model appear with darker shading.
                   
- In the Viewport Filters window,
                  click the Cavity Ambient Occlusion filter name
                  to display its properties in the Properties window.
               
- In the Properties window,
                  increase the Strength property so the dark shaded
                  regions appear even darker. 
               
- Set the Quality property
                  to Best.
               
-  To capture an image of the 3D
                     View do the following:
                  
                     - (Windows and Linux) Press
                        Alt + P.
                     
- (Mac OS X) Press
                        Command + Shift + 3.
                     
 An image of the view
                     is automatically saved to the following directory on your computer
                     for your black and white stencil mask to the following directory: 
                   (Windows) <drive>:\My Documents\Mudbox\2011.5 (Mac OS X) /Users/<user name>/Desktop (Linux)  /home/<username>/Mudbox/2011.5 
Apply the cavity ambient occlusion mask
            
            
               - To load the stencil mask into the 3D
                     View so you can paint, switch to the Image
                     Browser.
               
- In the Image Browser,
                  click the Open Directory icon image,
                  and using the file browser, navigate to the directory where the
                  image was captured and click OK. 
               
- In the thumbnail list, select the file
                  named screenshot0001.png.
                  (The name assigned to the screen capture may be different depending
                  on which platform you are using.)
               
- In the Image Browser,
                  click the Set Stencil icon image to load screenshot0001.png as the stencil mask.
                  The stencil image is
                     assigned as a component of the active camera view, in this case,
                     the perspective view.
                   NoteIf you reposition
                        either the camera or model in the 3D View at
                        this point, the model and stencil mask will not align and the paint
                        mask will not register accurately when painting. While you can manually
                        reposition the stencil, its simpler to remember to not move either
                        the camera or model while painting.
                      
- Switch to the 3D View.
               
- Turn off Flat Lighting by
                  selecting Display > Flat Lighting.
               
- In the Viewport Filters window,
                  turn off the Cavity Ambient Occlusion filter.
               
- In the Paint Tools tray
                  select the Paint Brush.
               
- In the Paint properties
                  window, edit the Color property to the color
                  you want to paint in the crevices.
               
- Using the Paint Brush,
                  stroke across the model.
                  The black regions in
                     the stencil mask resist paint while the white regions allow paint
                     to pass through because they are transparent.
                   NoteIf you want to invert
                        the stencil mask so that transparent areas become opaque and vice
                        versa, click the perspective camera in the Object
                           List window, then click the stencil node to view its
                        properties in the Properties window. In the stencil’s Advanced properties
                        section, turn on the Invert property.