Options available in
the Create New Paint Layer window:
- Name
-
Specifies the name for the
paint layer.
- Size
-
Specifies the size (resolution)
for the image (paint layer). Values represent the number of pixels
along X and Y for the image (square aspect ratio): 256, 512, 1024, 2048
(default), 4096. The larger the size, the finer and sharper the
detail you can apply when painting.
- Save As
-
Lets you specify the image
file format and bit depth (8, 16, 32) for the image you are going
to paint. For a list of supported image formats, see
Paint file formats.
The higher the bit depth,
the smoother the blending of colors in the image. Higher bit depth
images can sustain color and contrast adjustments with less degradation
in quality compared to low bit depth images.
- Channel
-
Specifies on which paint
channel to apply the paint and how it appears on the model as a
result. The channels available depend on the currently assigned
material type.
For example, if you want
the paint to appear as the diffuse base color material for the model,
select Diffuse (default). If you want
to paint a bump texture that appears more tactile (for example,
one that renders in relief or appears embossed), select Bump
Map.
Channel types include:
- Diffuse
-
Creates a diffuse paint layer.
- Specular
-
Creates a specular paint layer
for painting specular highlights.
- Gloss
-
Creates a layer for painting
gloss values which control the size of the specular reflection.
- Incandescence
-
Creates an incandescence channel
for painting or for specifying a file to be applied as an emission
map within the material properties window.
- Opacity
-
Creates a transparency
paint layer. This channel does not look at color, only the luminance.
However, bright colors make the effect more opaque, while darker
colors make it less opaque.
- Bump Map
-
Creates a layer for painting
bump values on the model.
- Normal Map
-
Creates a layer for painting
normal maps on a model or for specifying a file to be applied as
a normal map within the material properties window.
- Reflection Mask
-
Creates a layer for painting
a mask to restrict any reflection map that is applied to the material.