Color
-
Specifies the
default colors in the Mudbox interface. Click a color tile to display
the Color Chooser window and modify
the default color settings for the item.
Render
- Limit Wireframe to Level
-
Specifies the
highest subdivision level at which the Wireframe display option
will update on a model. Setting a lower value improves the interactive
performance when working with complex models. See also
Change the model display.
- Max Texture Size
-
Specifies the size limit
(in pixels) for texture image display in order to save memory usage.
Textures larger than the specified resolution are reduced to fit.
- Fast Render Scale
-
Increases the interactive performance
when tumbling dense models in the range of 4 million quads and higher.
If you want your model to look as detailed as possible and are not
concerned about performance, set Fast Render Scale to
a value of 0.1. Higher values in the range of 1.0 - 2.0 allow the
model to tumble faster but fine detail appears when you zoom in close.
- Level change tolerance
-
A surface sampling sensitivity
setting for Fast Render Scale. A low value
(0.7) indicates more surface sampling, while a higher value (3) samples
the surface less often. The default setting is sufficient in most situations.
- Use Texture Filtering
-
When on (by
default), Mudbox applies an anti-aliasing filter to smooth the appearance
of any textures painted or applied to a model. Turn off if you need
to view textures without this filter. Turning off can also improve
performance for the Cavity Ambient Occlusion viewport
filter on older graphics cards.
Focus
- Dolly With Focus
-
Allows
the camera to dolly when focusing on its center of interest. Placing
the cursor over a model and pressing the F hotkey focuses
the camera on that location.
- Import Autofocus
-
Determines if and when the
camera automatically focuses on objects when they are imported.
Options include: Empty Scene Only, Always,
and Never.
- Local Focus
-
Sets the aim point for
the camera to the last location touched by the sculpting brush.
This option prevents the model from tumbling very far from the current
view when you sculpt close up.
- Dolly Amount
-
Determines how much the
camera dollies while focusing. The value indicates how much screen
space the brush ring display covers after the camera focuses on
the center of interest. For example, a value of 100 means the camera
will dolly in until the brush ring fills 100 percent of the screen.
- Autofocus on Flatten
-
Centers the camera view on
the flattened model immediately after you select Mesh
> Flatten to UV Space. The flattened version is viewed
from a front orthographic perspective to allow painting. When off,
the existing camera view is unchanged when you select Flatten
to UV Space. Off by default.
Mudbox Community
- Enable Mudbox Community
-
Turns on the Mudbox
Community so it appears in a separate tab at the top
of the 3D View.
- Proxy Server Type
-
Lets you specify the proxy
server type you will use to access the community. Off by default.
A proxy server acts as
a go-between for web sites and web browsers. If your proxy server is
configured automatically, or a proxy server is not required, you
can leave the setting Off. However, if proxy server settings are
required, you can consult your system administrator and configure
the following settings. Server type options include SOCKS5,
and HTTP based on the different
protocols in use.
- Proxy Server Host
-
Specifies the hostname for
the proxy server.
- Proxy Server Port
-
Specifies the proxy server port
number.
- Proxy Server Requires Authentication
-
Turn on if your proxy server
requires authentication to send and receive data.
- Proxy Server Username
-
Specifies the proxy username
required for authentication.
- Proxy Server Password
-
Specifies the password required
by the proxy server.
Paths
This section lists the
directory location for stamps, stencils, icons, image planes, log
files, temporary files, settings files, data (.mud) files, and texture
(paint) files. See also
File environment.
Other paths include:
- Maya
-
Specifies the default directory
location for Maya, used by the Send
To Maya option. See also
Send files to Maya.
- Mudbox Community
-
Specifies the default directory
for all files and content (web cache, cookies, stencils, stamps,
base models, and so on) that are either used by or downloaded from the Mudbox Community site.
Files
- Generate thumbnails
when saving OBJ files
-
When on, a small bitmap image
of the 3D View is created when you
save a file. The thumbnail is subsequently displayed in the Open a
file area of the Welcome window.
- Preprocessing face count
upper limit and Preprocessing face count
lower limit
-
Set the upper and lower limit
for determining whether an imported quad model is pre-processed
when loaded. A pre-processed model tumbles faster when its polygon
count is dense (4-100million polygons).
- Enable Preprocessing
on Load
-
When on, imported quad models
are pre-processed when loaded into the 3D View.
Set upper and lower face count limits using the options listed above.
Pre-processing models will not preserve the original vertex IDs.
FBX
Set the following preferences
for importing and exporting from Mudbox using the FBX format.
- Export ASCII FBX
-
When on, sets the default output
file format for FBX from binary to ASCII. The recommended FBX format
is binary, but ASCII can be useful when troubleshooting.
- Export Layers As Blendshapes
-
By default, the selected object
is exported based on its current subdivision level and any detail
contained on the sculpt layers associated with that subdivision
level when exporting using FBX.
Turn this option on if
you want to preserve the separate sculpt layers on the current subdivision
level as individual blendshapes. This produces separate blend shape
targets that can be modified in Maya or 3ds Max in a manner similar
to the layer Opacity slider within Mudbox.
- Reference Textures From
.mud File
-
By default, when you export
a Mudbox scene using FBX, a subdirectory titled <filename> .fbx-files is created
to store any existing paint layers (textures).
If the Mudbox scene has
been previously saved and a -files subdirectory
already exists, you can reference the -files directory
instead.
Turn on to export an
.fbx file that references the same -files subdirectory
as the .mud scene.
- Send Paint Layers On Export
-
Specifies whether any paint
layers on an exported model (including the background color) are
saved as discrete textures. If the 3D application supports it, the textures
usually appear as layered textures on the model's shading material.
On by default.
- Flatten Paint Layers
On Export
-
By default, any paint layers
that exist on the exported model (including the background color)
are saved as discrete textures. If the 3D application supports it,
the textures usually appear as layered textures on the model's shading
material.
As some 3D applications
do not support multiple layered textures within a single texture
channel, turning on Flatten Paint Layers On Export is recommended.
This causes the paint layers to be merged into one texture per channel
during export.
- Import Materials and Textures
-
By default, any assigned materials
and textures in an FBX file are automatically imported into Mudbox
with the mesh. Turn off if you do not want materials and textures
imported with the mesh. When off, the default Mudbox Material is assigned.
- Import Joints
-
When on (default), existing
skeleton rig data is imported as joints in Mudbox. You can use the
joints and associated weight values with the Mudbox Pose tools.
- Smooth Joint Weights
-
Smooths out (blurs) the joint
weighting for imported joints. A value of 0 does no smoothing, and
the maximum smoothing (blur) is 100. Default is 10.
A maximum of four joints
can influence a vertex on a model in Mudbox. When you import rigs
where more than four joints are set to influence a vertex, only
the four strongest joints are assigned for that vertex and the remaining
joint influences are ignored. In some instances, the joint weighting
can transition abruptly as a result.
Paint
- Disable Paint Undo
-
Disables Edit
> Undo when painting (and only for painting) to improve interactive performance.
- Color Unloaded Tiles
-
For areas on
a multi-tiled model where the associated UV texture tile is unloaded,
this preference sets whether a color displays to highlight the unloaded
tiles. When off, areas with unloaded tiles display the same color
as the current material color, so there is no color differentiation
between loaded and unloaded tiles. See also
Hide and show UV tiles on a model.
- Brush Sample Area
-
Controls the sample size directly
beneath the paint brush cursor. In most circumstances, the default
setting of 0 is sufficient.
When painting models
with very narrow, thin faces or larger faces relative to the size
of the brush tip, visible artifacts can appear. In these situations,
try increasing the Brush Sample Area to extend
outside the brush cursor to determine the brush effect. For example,
a value of 1 doubles the area that is calculated.
NoteInteractive performance
of paint brushes can decrease as you increase the Brush
Sample Area.
- Edge Bleed
-
Specifies the size of
the border that is automatically extended outside the perimeter
of a UV shell when painting on a model. Extending paint pixels beyond
the perimeter edges reduces the appearance of seams on a painted
model where separate UV shells meet.
A value of 0 specifies
no edge bleed. A value of 1 specifies a one pixel border width outside
the shell, while a value of 2 specifies a 2 pixel border width (based
on a 1024 x 1024 resolution texture image). A value of 2 specifies a
4 pixel border when the image texture resolution is 2048 x 2048.
Working range is between 0 and 10.
- Texture Ratio
-
Specifies the
stamp texture size relative to the painted texture. The larger the
ratio, the better paint quality, however the paint brush can be
slower. Options include: Fast, Full,
and Medium.
- Fast Dry Brush
-
Accelerates the Dry
Brush by quickly calculating the average height of the surface
detail used as the reference for the tool. On by default. Turn off
if the accuracy of the Dry Brush is
not satisfactory.
- TIFF Compression
-
Specifies
LZW compression for TIFF files. LZW is the
default setting, but there are two other options: None and Deflate.
User Interface
- Linear Units
-
Sets the measurement units for
the world. Options include: Millimeter, Centimeter, Meter, Inch.
- Double Click
-
Sets the time limit in milliseconds
that distinguishes a double click from two consecutive clicks.
- Drag Box Size
-
Sets the distance (in pixels)
that the cursor must be within in order to select a control point
when editing the brush profile within the Brush Falloff properties.
- Show Learning Movies
in Welcome Window
-
Sets whether the learning movies
appear in the Welcome window. When off, the Welcome window displays
only the Start a new sculpture and Open
a file options.
- Show Welcome Window
-
Sets whether the Welcome window displays
when you start Mudbox.
- Show Informative Messages on HUD
-
Sets whether Heads-Up Display
(HUD) appears in the 3D
View to indicate the status (current subdivision level, polygon
count) for the active model.
- Show Help Messages on HUD
-
Specifies whether Heads-Up
Display (HUD) appears to provide useful
tool tips (including hotkeys) for features in the 3D View.
- Get Help From
-
Specifies how you want to
access the Mudbox Help when you select Help > Mudbox Help. Options include:
- Autodesk Web Site
-
Accesses the Help from an
Autodesk web server. This is the default setting and provides the
most current version of the Help.
- Local Machine/Network
-
Accesses the Help from your
computer (or internal network location) depending on where you have
manually installed the Help.
Use this option if your
Internet access is unreliable or your work environment doesn’t provide
Internet access. You must first install the Mudbox Help on your
computer (available from the Documentation page of the Mudbox Learning
Resources web site) then set the Help Path preference in
Mudbox. See also
Install the Mudbox Help.
- Help Path
-
Available when Get
Help From is set to Local Machine/Network.
Lets you specify the local or network location where you have installed the
Mudbox Help.
- Expert Mode Hides
-
Specifies which elements of
the Mudbox interface are hidden or displayed when you press the T hotkey.
Options include:
- South Frame
-
Controls the display
of the brush and stencil trays at the bottom of the interface.
- East Frame
-
Controls the display
of the managers and properties windows at the right side of the
interface.
- Menu Bar
-
Controls the main menu bar.
- Status Bar
-
Controls the Status bar
at the bottom of the Mudbox interface.
Status Line
Use the following preferences
to set what displays on the Status bar:
- Selected Face Count
-
Displays the number of selected faces
in the scene.
- Visible Face Count
-
Displays the number of visible
faces in the scene
- FPS
-
Indicates the rate at which
the 3D View is refreshed as a value
in frames-per-second.
- Save Reminder
-
Displays a timer that counts
the time from the last save. When the timer reaches the limit set
in the Minutes preference, the Save reminder
box on the status bar flashes red. Click the Save reminder
to cancel the current reminder and reset the timer.
- Minutes
-
Sets the amount of time before
the Save reminder box flashes.
Camera
- Dolly Sensitivity
-
Specifies how
responsive the camera is to the movement of the mouse or pen while dollying.
- Track Sensitivity
-
Specifies how responsive the
camera is to the movement of the mouse or pen while tracking.
- Rotate Sensitivity
-
Specifies how responsive the
camera is to the movement of the mouse or pen while rotating.
- Camera Navigation Style
-
Specifies the camera control
behavior. Default makes the camera rotate
relative to the world Y-axis. Trackball allows
the camera to rotate freestyle by rotating it relative to the screen.
- Roll Area
-
Determines the size of the
roll area. The roll area is used only when Camera
Navigation Style is set to Trackball and
is found in the outer portion of the 3D View.
Click and drag within this area to roll the camera on its own axis.
Stencil
- Rotate Sensitivity
-
Specifies how
responsive the stencil is to the movement of the mouse or pen while rotating.