When you create joints,
Mudbox stores the joints in a Skeleton object,
displayed in the Object List.
Select the Skeleton object
to display the Skeleton properties, or select Windows
> Poses and select a skeleton from the Poses window.
See also
Create pose presets.
- Save New Pose As
-
Opens the Save
Pose As window, letting you enter a name and save the
current pose.
- Go to pose
-
Transforms the active mesh
to the saved pose.
- Update Pose
-
Updates the selected
pose to the current position.
- Delete Pose
-
Deletes the selected
pose.
- Rename Pose
-
Opens the Rename
Pose window, letting you enter a new name for the selected pose.