The
following describes the items in the File menu.
NoteSupported file formats
include .mud, .obj, and .fbx.
- New Scene
-
Clears the current scene and
creates a new one. Mudbox prompts you to save the current scene
before creating a new one if unsaved changes exist.
- Open
-
Loads a saved scene, replacing
the current scene.
- Save Scene
-
- Save Scene As
-
Saves the current scene with
a new name.
- Send to Maya
-
Exports items from Mudbox,
starts Maya (if Maya is installed), and loads the file. If Maya
is already running, it prompts you to save current work before importing
the Mudbox file. See
Send files to Maya.
Opens the Send
to Maya window, letting you select from the following
options:
- Send
-
Select one of the following:
All Meshes:
Exports all items in the scene to Maya.
Selected Meshes Only:
Exports only selected items. Select those items before selecting File
> Send To Maya.
- If there are paint layers
-
Select one of the following:
Don’t send paint layers:
Exports no paint layers. The model will appear in Maya with the
default shading material.
Flatten the paint layers in
each channel: Exports one paint layer for each existing
channel type (Diffuse, Bump, Gloss, and so on). If a paint channel
contains multiple layers, the layers are collapsed to a single layer
for exporting.
Send paint layers separately:
Exports all paint layers on a model combined into a layered shading
material. The appearance of paint layers in Maya can differ from
the original appearance in Mudbox based on how layer blend modes
are handled by each application. Normal and displacement maps cannot
be combined into a layered material, so they are collapsed into
one layer within their associated channel before export. For more
information on where paint layers are saved, see
Export using FBX and
FBX.
- If there are sculpt layers
-
Select one of the following:
Flatten sculpt layers before
sending: Only the current subdivision level is exported.
Display the subdivision level you want before sending to the other
application. Any sculpt layers not locked to the current subdivision
level are baked into the resulting mesh during export. The current subdivision
level becomes the base level for the exported mesh.
Export sculpt layers on current
mesh level as blendshapes: Preserves the separate sculpt
layers for export. Only sculpt layers associated with the current
subdivision level are exported as blend shape/morph targets in the
FBX file.
Note(Linux) A known limitation
exists for Send To Maya on Linux systems.
If you have ever run Maya as a root user, the Send
To Maya option starts Maya, but will not load the exported mesh.
This occurs because the temporary directory used by the process
is set with root user privileges. To work around this limitation,
execute the command rm /tmp/commandportDefault to
remove the existing temporary directory, then send the file to Maya
again.
- Export Screen to PSD
-
Opens the Export
Screen Image to PSD window, letting you set options for
capturing an image of the 3D View, and save it as a .psd file.
For workflow instructions
and more information on the layers created in the .psd file, see
Create and edit paint layers using Photoshop.
Set the following options:
- Width and Height
-
Specify the width and
height of the saved image in pixels.
- Constrain Proportions
-
Locks the Height and Width values
to each other so when one value is changed the other is updated
to maintain the original aspect ratio. When off, you can adjust
the Height and Width values independently
and output an image with different proportions compared to the default setting.
- Use Screen Size
-
Exports the image at
the same resolution as the 3D View.
- Use 2X Screen Size
-
Click to save the image
at twice the resolution of the 3D View.
- Use 4X Screen Size
-
Click to save the image
at four times the resolution of the 3D View.
- Export to PSD
-
Displays a file browser, letting
you enter a file name for the .psd file.
- Re-import from PSD
-
- Import
-
Loads a model and adds it
to the 3D View. Supported file formats
include: .mud, .obj and .fbx.
- Import As Layer
-
Loads a model into the 3D
View and stores it as a layer on the active object. After
you navigate to select the file to import, the Import Options window
appears with the following options:
- Match By
-
Sets how the imported model
corresponds to the active object using Vertex IDs or UV
positions.
Use Vertex IDs when
the imported model is identical to the active object. Use UV
Positions when there are updates to the imported model
that do not allow for a vertex ID correspondence.
- Delta to Base Layer
-
When on, imports the model
to a layer, ignoring all layers except the base mesh (default).
When off, all layers including the base mesh are considered during import.
- Import UV
-
Imports UV texture coordinates
from the selected file and applies them to the selected model. The
imported UVs can be corresponded on the selected model using vertex
ID’s or by comparing the world space positions of the vertices on
the two models.
- Export Selection
-
Exports the selected items
(faces, objects) on the model as a separate file.
- Recent Files
-
Lists recently opened files
for quick access.
- Exit
-
Quits Mudbox. Mudbox prompts
you to save before quitting if unsaved changes exist.