 
 
         
         You can transfer properties
            such as upper level detail, joint weighting, and sculpt layers,
            from one mesh to any arbitrary mesh, regardless of topology or differing
            UVs. 
         
         This workflow is similar
            to map extraction. 
         
         
            - Align the source and target meshes as
               closely as possible in your scene.
            
- From the main menu, select Mesh
                  > Transfer Details.
            
- In the window that appears, select the
               model to receive the sculpt detail from the Target
                  Mesh drop-down list.
               Select a low resolution
                  base mesh with no subdivision levels as the target.
                
- Select the source mesh with detail you
               want to transfer, and any other options you require. 
            
- Click Transfer. 
               See 
                           Transfer Detail properties for
                  detailed information on these options.
                
- (Optional) You can also transfer paint
               layers. See 
                        Transfer paint layers.