You can transfer properties
such as upper level detail, joint weighting, and sculpt layers,
from one mesh to any arbitrary mesh, regardless of topology or differing
UVs.
This workflow is similar
to map extraction.
- Align the source and target meshes as
closely as possible in your scene.
- From the main menu, select Mesh
> Transfer Details.
- In the window that appears, select the
model to receive the sculpt detail from the Target
Mesh drop-down list.
Select a low resolution
base mesh with no subdivision levels as the target.
- Select the source mesh with detail you
want to transfer, and any other options you require.
- Click Transfer.
See
Transfer Detail properties for
detailed information on these options.
- (Optional) You can also transfer paint
layers. See
Transfer paint layers.