You can import topology
changes made in Maya or other applications to seamlessly update
the topology of the active mesh in your Mudbox scene, even midstream
in your production.
The following example
workflow starts by exporting a base mesh from Mudbox, editing the
mesh in another application, then importing the updated topology
back into Mudbox.
You can also start by
importing any arbitrary new topology from another application, then
transferring any properties you want from the existing active mesh
onto the new topology.
To import topology changes
- (Optional) Export a base mesh from Mudbox
as an .obj or .fbx file to your 3D modeling application. (For example,
use File > Send to Maya.) Make any
topology changes in your modeling application.
- Select File > Import from
the main menu bar in Mudbox, then navigate to select the .obj or
.fbx file with updated topology.
TipIf working with Maya,
use File > Export Selected to Mudbox instead, then
click Update Active Object in the Send
To Mudbox window as your file loads in Mudbox. This automatically
imports the new topology for the active object.
The imported mesh loads.
- Transfer properties from a mesh in your
Mudbox scene to the imported mesh with updated topology. See
Transfer properties between meshes.
- (Optional) To delete the original mesh
(if it is no longer needed) select the mesh in the Object
List and press Delete.