You can easily add detailed
sculpt features to a mesh, including undercut or overhanging features,
using a vector displacement map as a stamp or stencil. Creating
a library of vector displacement maps that recreate common or repeating
features such as ears, nostrils, or vertebrae lets you sculpt once
and efficiently reuse the detail on any mesh. You can also use vector
displacement maps to shape the Sculpt brush
to create new effects, like twisting or folding, as you stroke.
To sculpt using a vector displacement
map
- Set up and extract a vector displacement
map. See
Extract a vector displacement map.
For example, you can
sculpt a single, detailed vertebrae on a plane, then extract the
vector displacement map of that feature using another basic plane.
- Load the mesh where you want to apply
the sculpted detail you have captured with the vector displacement
map.
For example, a creature
mesh where you want to apply the vertebrae detail to create an entire
spine.
- Switch to the Image Browser,
navigate to select the vector displacement map, and click Set
Stamp .
This loads the map image
as a stamp on your Sculpt brush in the 3D
View.
- Switch back to the 3D
View.
- (Optional) Create a sculpt layer to store
this work.
- In the Sculpt tool
properties, set the tool Strength to
100.
This sets the tool to
reproduce the full effect of the vector displacement map.
- Start to drag on the mesh to apply the
stamp and assess the effect your stamp creates.
Mudbox reproduces the
detail from your vector displacement map on the mesh as you drag.
This is the start of an iterative process in which you adjust the Sculpt tool
parameters to tweak the stamp effect, then reapply.
The settings you use
depend on the effect you want to achieve. For example:
To create distinct, individual
reproductions of your original sculpted detail, without overlap...
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or |
To shape the brush tip
to create new sculpting effects (such as folding, tucking, or twisting)
based on your original sculpted detail...
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Set the Sculpt tool Strength and Buildup properties
to 100.
Set the Stamp
Spacing property high enough to avoid stamp
overlap (potentially greater than 100), and set a flat Falloff.
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Ensure the Sculpt tool Strength is
set to 100. With Strength at 100, you can keep the default values for
most other Sculpt settings. Keep the default Stamp
Spacing (6.25), Buildup (50),
and Falloff.
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NoteIf you are using
a stylus, you may also want to adjust the Pen Pressure settings.
- (Optional) If you created a sculpt layer
for your vector displacement map sculpting, you can adjust the Opacity of
the layer to blend the detail into your existing mesh.
NoteThis procedure uses
the vector displacement map as a stamp, but you can also apply the
map as a stencil.