Lights illuminate
            the objects in your scene and help you accurately evaluate the form
            of your sculpted model. You can modify the brightness (intensity) and
            color properties (diffuse color) for a light and define whether
            it casts shadows. A default light exists in the 3D
               View but you can create additional lights.
         
         The three light types
            are:
         
         
            - Point - A
               point light source emits light evenly in all directions from an infinitely
               small point in space. A point light is often used to simulate an incandescent
               light source.
            
- Directional -
               A directional light source simulates a very distant point light source.
               Its light rays are parallel to each other, as if emitted perpendicular to
               an infinitely large plane. A directional light is often used to
               simulate a light source like the sun.
            
- Image Based -
               An image-based light source simulates lighting based on an environment
               image you specify and generally provides a more even illumination
               compared to other light types. You can have only one image based
               light in the 3D View at a time. High Dynamic
               Range Images (HDRI) are supported for this and a few sample HDR
               images are provided in the following directories directory.
            
            
               - (Windows) <drive>:\My Documents\Mudbox\2011.5\data\Textures\Lightprobes
- (Mac OS X) /Users/<username>/Library/Application
                     Support/Autodesk/Mudbox 2011.5/textures/Lightprobes
- (Linux) /home/<username>/Mudbox/2011.5/Textures/Lightprobes
 
         TipKeep the number of
               lights in the 3D View to a minimum to improve
               interactive performance.
            
         Create a light
            
            
               - Select Create > Lights and
                  select Point, Directional,
                  or Image Based from the list.
                  A light is created in
                     the 3D View and appears in the Object
                        List.
                   
Edit a light’s properties
            
            Do
               any of the following:
            
            
               - Select the light in the Object
                     List, then edit its properties in the Properties window.
               
- Right-click the light in the Object
                     List and select Properties.
                  Edit the properties in the Properties window.
               
Move or rotate a light
            
            Do
               any of the following:
            
            
               - Edit the light’s transformation properties
                  - In the Object List window menu ensure
                  that the Transformation option is turned
                  on. In the Object List, click the light’s
                  name so its transformation properties appear in the Property window.
                  Edit its X, Y, Z Translate or Rotate properties
                  in the Transform section of the Properties window.
                  NoteEnsure you turn off
                        the Transformation option in the Object
                           List window menu when you are finished transforming an
                        item to return the Object List to its original
                        display state.
                      
- Use the light’s transformation manipulator
                  - Select the light in the Object List then
                  turn on the Show Manipulator option in
                  the Properties window. Drag the
                  transform manipulator that appears in the 3D View to
                  move or rotate the light as required.
                  NoteA point light source
                        only has a move transform manipulator, while directional and image-based
                        lights have a rotate transform manipulator.
                      
- Using hotkeys - Select the light in the Object
                     List then press L and click-drag
                  in the 3D View while pressing either
                  the left or right button on the stylus/mouse as follows:
                  The L +
                     left button hotkey lets you rotate a light (relative from its current position)
                     in the direction you drag. Rotating the light source is useful when
                     you want to backlight a model and is useful when you need to rotate an Image
                        Based light source.
                   The L +
                     right button hotkey lets you rotate the light so it immediately points
                     from the location you click in the 3D View.
                     This option is useful if you frequently tumble the model when sculpting
                     and want to quickly update the light’s direction to evaluate the
                     model’s surface.
                   
Rename a light
            
            
               - Right-click
                  the light in the Object List and select Rename
                     Light from the menu that appears.
               
- Type a new name for the light in the
                  window that appears and click OK.
               
Delete a light
            
            
               - Right-click
                  the light in the Object List and select Delete
                     Light from the menu that appears.
               
NoteOne light source
                  must exist in the scene at all times. If you have only one light
                  in the scene (default or otherwise) it cannot be deleted.