When you paint on a model, the paint is applied
            to a layer. A layer relates to the actual 2D bitmap image you are
            painting behind the scenes.
         
         Paint layers are similar
            to transparent pieces of acetate that let you keep paint separate
            on one layer from another. As you create more paint layers, they
            are stacked on top of each other to produce the final result.
         
         You must have at least
            one paint layer created and selected to paint on a model. The first
            time you paint without any paint layers, the Create
               New Paint Layer window automatically appears to let you
            create one.
         
         You manage paint layers
            using the Layers window by selecting
            the Paint display button.
         
         You
            can create additional paint layers using the Layers option
            menu:
         
         
            - From the Layers window
               menu (  ), select New
                  Layer or click the New Layer icon
               at the top of the window. ), select New
                  Layer or click the New Layer icon
               at the top of the window.The Create
                     New Paint Layer window appears.
                NoteRight-clicking in
                     the  Layers window also displays
                     the contents of the  Layers window menu (    ).
                   
 
- In the Create New Paint Layer window,
               do the following, then click OK:
               
                  - Name: Type
                     a name for the layer.
                  
- Size: Select
                     the size (resolution) for the image by selecting a number that represents
                     the number of pixels along X and Y (square aspect ratio - 256, 512,
                     1024, 2048 (default), 4096). The larger the image, the finer and sharper
                     the detail you can apply when painting.
                  
- Save As:
                     Specify the image file format and bit depth (8, 16, 32) for the image
                     you are going to paint. For a list of supported image formats, see 
                              Image file formats.
                     The higher the bit depth, the smoother the blending of colors will
                     be in the image. Higher bit depth images can sustain color and contrast
                     adjustments with less degradation in quality compared to images with
                     lower bit depth.
                  
- Channel:
                     Specifies on which paint channel type to apply the paint. For example,
                     you want the paint to appear as the diffuse base color of the model,
                     select Diffuse (default). If you want
                     to produce a more tactile texture that renders as an embossed effect,
                     or in relief, select Bump Value.